Tetris Blast: Difference between revisions
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|publisher = Nintendo | |publisher = Nintendo | ||
|released = Jan 1, 1996 | |released = Jan 1, 1996 | ||
|platform = Game Boy | |platform = Super Game Boy | ||
|boxart = GB_Blast_Box_Front.jpg | |boxart = GB_Blast_Box_Front.jpg | ||
|title-scrn = GB_Blast_SS1.gif | |title-scrn = GB_Blast_SS1.gif | ||
|ingame-scrn = GB_Blast_SS2.gif | |ingame-scrn = GB_Blast_SS2.gif | ||
|hold = no | |||
|hard = no | |||
|preview = 1 to 4 depending on mode | |||
|playfield = 10w x 17h | |||
|SRS = BPS rotation<br>([[SRS]] predecessor) | |||
}} | }} | ||
'''''Tetris Blast''''' | '''''Tetris Blast''''' is the North American version of ''Bombliss''. It features many unique ''Tetris'' modes mainly dealing with clearing the screen of all blocks by using bombs which were both given at the start as well as in the tetrominoes. Not only the usual tetromino standard to Tetris games, ''Tetris Blast'' also uses dominoes and triminoes. | ||
== Game play == | |||
Each falling piece contains one bomb. When rows of the playfield are filled, they do not [[line clear|disappear as in other games]]; the bombs within the row explode depending on how many rows are filled at one time. It is possible for rows to be filled with no bombs, which increases the size of the next explosion. | |||
Four bombs arranged into an O shape will become a larger bomb. Unlike in ''[[The New Tetris]]'', the game checks for this after all explosions, meaning that large bombs can be formed only in rows that still have a gap. Unlike in ''[[Lumines]]'', large bombs cannot be made of overlapping blocks. | |||
''Tetris Blast'' uses the sticky style of line clear gravity, allowing pieces unconnected to anything to fall. This allows chain reactions. | |||
== Explosion size table == | |||
''This table needs [http://www.tetrisconcept.com/wiki/index.php?title=Tetris_Blast&action=edit expansion] from the Tetris Blast manual.'' | |||
{| | |||
! Number of lines || Size of explosion<br>(width x height) | |||
|- | |||
| 1 || 7x1 | |||
|- | |||
| 2 || 7x3 | |||
|- | |||
| 3 || 7x5 | |||
|- | |||
| Large bomb || 10x8 | |||
|} | |||
== External Links == | == External Links == | ||
*[http://www.blockstats.org/games/gb_blast.html Blockstats Tetris Blast Page] | *[http://www.blockstats.org/games/gb_blast.html Blockstats Tetris Blast Page] |
Revision as of 18:01, 23 July 2006
Tetris Blast | |
---|---|
Developer(s) | Nintendo |
Publisher(s) | Nintendo |
Platform(s) | Super Game Boy |
Release | Jan 1, 1996 |
Gameplay info | |
Next pieces | 1 to 4 depending on mode |
Playfield size | 10w x 17h |
Hold piece | no |
Hard drop | no |
Tetris Blast is the North American version of Bombliss. It features many unique Tetris modes mainly dealing with clearing the screen of all blocks by using bombs which were both given at the start as well as in the tetrominoes. Not only the usual tetromino standard to Tetris games, Tetris Blast also uses dominoes and triminoes.
Game play
Each falling piece contains one bomb. When rows of the playfield are filled, they do not disappear as in other games; the bombs within the row explode depending on how many rows are filled at one time. It is possible for rows to be filled with no bombs, which increases the size of the next explosion.
Four bombs arranged into an O shape will become a larger bomb. Unlike in The New Tetris, the game checks for this after all explosions, meaning that large bombs can be formed only in rows that still have a gap. Unlike in Lumines, large bombs cannot be made of overlapping blocks.
Tetris Blast uses the sticky style of line clear gravity, allowing pieces unconnected to anything to fall. This allows chain reactions.
Explosion size table
This table needs expansion from the Tetris Blast manual.
Number of lines | Size of explosion (width x height) |
---|---|
1 | 7x1 |
2 | 7x3 |
3 | 7x5 |
Large bomb | 10x8 |