Tetris (NES, Tengen): Difference between revisions
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*>Tepples better explanation of how the rights were lost, based on History |
*>Tepples m further correction |
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'''''Tetяis: The Soviet Mind Game''''' is a pirate-original tetromino game for NES published by Tengen, the home video game division of Atari Games (now part of Midway). Much of the gameplay mechanics and the graphical style were lifted from [[Tetris (Atari)|the arcade ''Tetris'' by Atari Games]]. This Game Pak is rare because it was recalled after Andromeda Software, which at the time was [[Elorg]]'s | '''''Tetяis: The Soviet Mind Game''''' is a pirate-original tetromino game for NES published by Tengen, the home video game division of Atari Games (now part of Midway). Much of the gameplay mechanics and the graphical style were lifted from [[Tetris (Atari)|the arcade ''Tetris'' by Atari Games]]. This Game Pak is rare because it was recalled after Andromeda Software, which at the time was [[Elorg]]'s Western agent for the Tetris brand, lost the game console rights (see [[History]]). | ||
The game gives line clearing bonuses only after completing each 30 lines. | The game gives line clearing bonuses only after completing each 30 lines. |
Revision as of 17:50, 9 December 2006
Tetяis | |
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File:NES Tengen Box Front.jpg | |
Developer(s) | Tengen |
Publisher(s) | Tengen |
Platform(s) | NES |
Gameplay info | |
Hard drop | no |
Tetяis: The Soviet Mind Game is a pirate-original tetromino game for NES published by Tengen, the home video game division of Atari Games (now part of Midway). Much of the gameplay mechanics and the graphical style were lifted from the arcade Tetris by Atari Games. This Game Pak is rare because it was recalled after Andromeda Software, which at the time was Elorg's Western agent for the Tetris brand, lost the game console rights (see History).
The game gives line clearing bonuses only after completing each 30 lines.
Rotation rules
- Pieces spawn with left side of bounding box at column 5 and top at row 22.
- Rotations in all states touch left and top of bounding box. Exception: vertical I, which is placed in the second column from the left.
- No wall kick.
- All tetrominoes become the same color when they lock, due to limitations of the NES picture memory. This color varies from level to level.