Tetris (NES): Difference between revisions

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*>Tepples
→‎Details: I found the corner case
*>Tepples
→‎Details: the correct values for ARE and line clear, by observing level 9
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[[DAS]] initial delay is 16 frames, and then every 6 frames.
[[DAS]] initial delay is 16 frames, and then every 6 frames.
[[Drop#Soft drop|Soft drop]] speed is 1/2G.
[[Drop#Soft drop|Soft drop]] speed is 1/2G.
[[ARE]] is present, at or less than 10 frames.
[[ARE]] is 10 frames; [[line clear]] delay is an additional 20 frames.


The following table of [[Drop#Gravity|gravity]] speeds was observed and later found to be stored at $808E (offset $099E in the iNES format ROM):
The following table of [[Drop#Gravity|gravity]] speeds was observed and later found to be stored at $808E (offset $099E in the iNES format ROM):
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In Marathon (called A-TYPE), when the player [[line clear|clears]] (''startLevel'' * 10 + 10) or 100 lines, whatever comes first, the level advances by 1.
In Marathon (called A-TYPE), when the player line clear (''startLevel'' * 10 + 10) or 100 lines, whatever comes first, the level advances by 1.
After this, the level advances by 1 for every 10 lines.
After this, the level advances by 1 for every 10 lines.



Revision as of 01:57, 30 November 2006

Tetris
Developer(s)Nintendo
Publisher(s)Nintendo
Platform(s)NES
Release1989
Gameplay info
Next pieces1
Playfield size10x20
Hold pieceno
Hard dropnone

Nintendo published the first official version of Tetris for Nintendo Entertainment System. Unlike Tetяis, this game has no 2-player mode.

Details

The Nintendo Entertainment System is specified to run at 60.0988 frames per second.

Rotation system is a right-handed Nintendo Rotation System. Lock delay, wall kick, and hard drop are not present. DAS initial delay is 16 frames, and then every 6 frames. Soft drop speed is 1/2G. ARE is 10 frames; line clear delay is an additional 20 frames.

The following table of gravity speeds was observed and later found to be stored at $808E (offset $099E in the iNES format ROM):

Level Number of frames
00 48
01 43
02 38
03 33
04 28
05 23
06 18
07 13
08 8
09 6
10–12 5
13–15 4
16–18 3
19–28 2
29+ 1

In Marathon (called A-TYPE), when the player line clear (startLevel * 10 + 10) or 100 lines, whatever comes first, the level advances by 1. After this, the level advances by 1 for every 10 lines.

  • Start at level 5, advance to level 6 at 60 lines, advance to level 7 at 70 lines.
  • Start at level 12, advance to level 13 at 100 lines, advance to level 8 at 80 lines.


See also

External links