Tetris: New Century: Difference between revisions
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Added category and game play info |
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**ULTRA:3 minutes mode. | **ULTRA:3 minutes mode. | ||
**EXTRA:Endless mode for expert players. After the gravity reaches 20G, the lock delay becomes shorter and shorter. Level advances by clearing every 4 lines. | **EXTRA:Endless mode for expert players. After the gravity reaches 20G, the lock delay becomes shorter and shorter. Level advances by clearing every 4 lines. | ||
The game recognizes T-Spins even when they don't clear lines. | |||
ALso, the game recognises back to back, but doesn't distinguish between tetrises and t-spins. so if you get 1 t-spin double and 1 tetris, it counts as a back to back. Yes, this means ST stacking is the way to go. | |||
== External Links == | == External Links == |
Revision as of 16:40, 17 April 2008
Tetris: New Century | |
---|---|
Developer(s) | Sega |
Publisher(s) | Sega |
Platform(s) | Playstation2 |
Release | Sep 28 2006 |
Gameplay info | |
Next pieces | 3 |
Playfield size | 10w x ?h (20h visible) |
Hold piece | Yes |
Hard drop | Lock |
Tetris: New Century is a Tetris Guideline compatible game. Can be obtained in the Japanese PS2 game Sega Ages 2500 Series Vol.28 Tetris Collection.
Gameplay Info
- ARE:No
- DAS:1G
- You can toggle the infinity. When turned off, it uses classic step reset behavior instead of modern move reset.
- This game has "Lock delay cancel using down key" feature, like the Tetris DS. Touch the ground by using soft-drop key, then push the sort-drop key again to lock the Tetromino instantly.
- Screen layout is similar to TGM3 and TGMA.
- You can change the settings of buttons. You can even set to "NO ASSIGN". [1]
- Modes:
- MARATHON:Standard Tetris mode. Level advances by clearing every 10 lines. Game ends after clearing 150 lines.
- 40LINE:Well-known 40 lines time attack mode.
- ULTRA:3 minutes mode.
- EXTRA:Endless mode for expert players. After the gravity reaches 20G, the lock delay becomes shorter and shorter. Level advances by clearing every 4 lines.
The game recognizes T-Spins even when they don't clear lines.
ALso, the game recognises back to back, but doesn't distinguish between tetrises and t-spins. so if you get 1 t-spin double and 1 tetris, it counts as a back to back. Yes, this means ST stacking is the way to go.