Tetris: Difference between revisions

From TetrisWiki
Jump to navigation Jump to search
*>Nicholas
No edit summary
*>Nicholas
No edit summary
Line 1: Line 1:
'''''Tetris''''' is a [[tetromino]]-based game, which draws on logical thinking, hand-eye coordination, and reflexes. The seven tetrominoes fall down the [[playing field]]. A player [[drop]]s these to make unbroken [[line clear|lines]]. When a player makes one to four lines at the same time, they clear. After clearing these lines, everything over them fall. As a player increasingly clears lines, the tetrominoes fall faster. When a player does not clear enough lines in time, the tetrominoes will land nearer to the top. If [[dead tetromino]]es cover where a tetromino [[spawn]], the player loses.
'''''Tetris''''' is a [[tetromino]]-based game, which draws on logical thinking, hand-eye coordination, and reflexes. The seven tetrominoes fall down the [[playing field]]. A player [[drop]]s these to make unbroken [[line clear|lines]]. When a player makes one to four lines at the same time, they clear. After clearing these lines, everything over them fall. As a player increasingly clears lines, the tetrominoes fall faster. When a player does not clear enough lines in time, the tetrominoes will land nearer to the top. If [[dead tetromino]]es stack too high, the player loses.
==See also==
==See also==
*[[topics|list of topics]]
*[[topics|list of topics]]
*[[games|list of games]]
*[[games|list of games]]
*[[history]]
*[[history]]

Revision as of 02:48, 16 March 2006

Tetris is a tetromino-based game, which draws on logical thinking, hand-eye coordination, and reflexes. The seven tetrominoes fall down the playing field. A player drops these to make unbroken lines. When a player makes one to four lines at the same time, they clear. After clearing these lines, everything over them fall. As a player increasingly clears lines, the tetrominoes fall faster. When a player does not clear enough lines in time, the tetrominoes will land nearer to the top. If dead tetrominoes stack too high, the player loses.

See also