T-Spin Situations 50000 To 55555: Difference between revisions

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m Reverted edits by 222.190.96.196 (Talk); changed back to last version by Jujubo
*>NightmareciBot
m Robot: Converting to new playfield syntax...
Line 7: Line 7:
4(01000)20(00101)
4(01000)20(00101)
{|
{|
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | |G}}
.........G
{{pfrow| | | | | |G| | | | }}
.....G....
{{pfrow|G|G|G|G|G|G| | | |G}}
GGGGGG...G
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G| |G| | }}
GGGGGG.G..
{{pfend}}
</playfield>
|}
|}


'' TSD ''
'' TSD ''
{|
{|
|{{pfstart}}
|<playfield>
{{pfrow| | |J|J|J| |L| | |G}}
..JJJ.L..G
{{pfrow|I|I|I|I|J|G|L|P|P|P}}
IIIIJGLPPP
{{pfrow|G|G|G|G|G|G|L|L|P|G}}
GGGGGGLLPG
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G| |G| | }}
GGGGGG.G..
{{pfend}}
</playfield>
|}
|}


Line 34: Line 34:
{|
{|
|- valign="top"
|- valign="top"
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | |o|o| | }}
......OO..
{{pfrow| | | | | | |o|o| | }}
......OO..
{{pfrow|g|g|g|g|g|g|g| | | }}
GGGGGGG...
{{pfrow|g|g|g|G|G|G|G|G|j|j}}
GGGGGGGGJJ
{{pfrow|g|g|g|G|G|G|G|G|j|G}}
GGGGGGGGJG
{{pfrow|g|g|g|G|G|G|G|G|j|G}}
GGGGGGGGJG
{{pfrow|g|g|g|G|G|G|G|G| |G}}
GGGGGGGG.G
{{pfend}}
</playfield>
Triple line clear
Triple line clear
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | |o|o| | }}
......OO..
{{pfrow| | | | | | |o|o| | }}
......OO..
{{pfrow|g|g|g|g|g|g|g|P|P|P}}
GGGGGGGPPP
{{pfrow|g|g|g|G|G|G|G|G|P|g}}
GGGGGGGGPG
{{pfend}}
</playfield>
|}
|}

Revision as of 03:46, 5 August 2009

50000 To 55555

This is a work in progress, and for the time being is intended only for T-spin setups. The purpose is to determine which T-spin setup most effectively manipulates a given situation. No more than 1 of every type of piece (I,J,L,O,S,T,Z) can be used in a setup in order to show a plausible setup in games that use the Random Generator. More than one setup can be added to a situation if the pieces come in different orders with the resulting T-spin being equal, or if a lesser T-spin leaves a situation where a 2nd T-spin is likely to happen. The situations are limited to 5 rows but more rows can be added when setting up pieces.

When a column has a hole below a block, the blocks and holes in that column are represented by 1s and 0s in parentheses ordered from bottom to top. A number outside of parentheses represents the solid height of the corresponding column 6-10. Columns 1-5 can be adjusted to fit the needs of a setup, but should be kept simple with the T-spin hole being created on the right side of the well. A complicated example:

4(01000)20(00101)

.........G
.....G....
GGGGGG...G
GGGGGGGG..
GGGGGG.G..

TSD

..JJJ.L..G
IIIIJGLPPP
GGGGGGLLPG
GGGGGGGG..
GGGGGG.G..

Situations are sorted first by the height of column 6, then 7, and so on. When multiple situations are identical in columns 6-10 but different in 1-5 they are labeled "A, B, C..." in no particular order.

55403

TSD

......OO..
......OO..
GGGGGGG...
GGGGGGGGJJ
GGGGGGGGJG
GGGGGGGGJG
GGGGGGGG.G

Triple line clear

..........
..........
..........
......OO..
......OO..
GGGGGGGPPP
GGGGGGGGPG