T-Spin Situations 20000 To 25555: Difference between revisions
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Revision as of 01:33, 7 July 2007
This is a work in progress, and for the time being is intended only for T-spin setups. The purpose is to determine which T-spin setup most effectively manipulates a given situation. No more than 1 of every type of piece (I,J,L,O,S,T,Z) can be used in a setup in order to show a plausible setup in games that use the Random Generator. More than one setup can be added to a situation if the pieces come in different orders with the resulting T-spin being equal, or if a lesser T-spin leaves a situation where a 2nd T-spin is likely to happen. The situations are limited to 5 rows but more rows can be added when setting up pieces.
When a column has a hole below a block, the blocks and holes in that column are represented by 1s and 0s in parentheses ordered from bottom to top. A number outside of parentheses represents the solid height of the corresponding column 6-10. Columns 1-5 can be adjusted to fit the needs of a setup, but should be kept simple with the T-spin hole being created on the right side of the well. A complicated example:
4(01000)20(00101)
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TSD
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Situations are sorted first by the height of column 6, then 7, and so on. When multiple situations are identical in columns 6-10 but different in 1-5 they are labeled "A, B, C..." in no particular order.
(01000)0000
TSS
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2000(10100)
TSD
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20101
TSD
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2020(11010)
TSD
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21100
TSS-(TSD likely)
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TST likely
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21101
TSD
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2110(10100)
TSD
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212(01000)2
TSD
Line clear |
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TST likely
Line clear |
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2(01000)000
TSS
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22000
TSS
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TSD-(TST likely)
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22100
TST likely
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22101
TSD
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