T-Spin Situations 10000 To 15555: Difference between revisions

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This is a work in progress, and for the time being is intended only for T-spin setups. The purpose is to determine which T-spin setup most effectively manipulates a given situation. No more than 1 of every type of piece (I,J,L,O,S,T,Z) can be used in a setup in order to show a plausible setup in games that use the [[Random Generator]]. More than one setup can be added to a situation if the pieces come in different orders with the resulting T-spin being equal, or if a lesser T-spin leaves a situation where a 2nd T-spin is likely to happen. The situations are limited to 5 rows but more rows can be added when setting up pieces.
This is a work in progress, and for the time being is intended only for T-spin setups. The purpose is to determine which T-spin setup most effectively manipulates a given situation. No more than 1 of every type of piece (I,J,L,O,S,T,Z) can be used in a setup in order to show a plausible setup in games that use the [[Random Generator]]. More than one setup can be added to a situation if the pieces come in different orders with the resulting T-spin being equal, or if a lesser T-spin leaves a situation where a 2nd T-spin is likely to happen. The situations are limited to 5 rows but more rows can be added when setting up pieces.



Revision as of 14:06, 25 October 2007

This is a work in progress, and for the time being is intended only for T-spin setups. The purpose is to determine which T-spin setup most effectively manipulates a given situation. No more than 1 of every type of piece (I,J,L,O,S,T,Z) can be used in a setup in order to show a plausible setup in games that use the Random Generator. More than one setup can be added to a situation if the pieces come in different orders with the resulting T-spin being equal, or if a lesser T-spin leaves a situation where a 2nd T-spin is likely to happen. The situations are limited to 5 rows but more rows can be added when setting up pieces.

When a column has a hole below a block, the blocks and holes in that column are represented by 1s and 0s in parentheses ordered from bottom to top. A number outside of parentheses represents the solid height of the corresponding column 6-10. Columns 1-5 can be adjusted to fit the needs of a setup, but should be kept simple with the T-spin hole being created on the right side of the well. A complicated example:

4(01000)20(00101)

G
G
GGGGGGG
GGGGGGGG
GGGGGGG

TSD

JJJLG
IIIIJGLPPP
GGGGGGLLPG
GGGGGGGG
GGGGGGG

Situations are sorted first by the height of column 6, then 7, and so on. When multiple situations are identical in columns 6-10 but different in 1-5 they are labeled "A, B, C..." in no particular order.

10000

TSS

P
JPP
GGGGGGJJJP
Z
ZZP
GGGGGGZPPP

1000(10100)

TSD

g
gggggZZPPP
ggggggZZPg

11000

TSS

OO
OOP
GGGGGGGPPP
IIIIP
GGGGGGGPPP
J
JJJP
GGGGGGGPPP
J
J
JJP
GGGGGGGPPP
L
LLLP
GGGGGGGPPP
PL
PPL
GGGGGGGPLL

11100

A

TSS

I
PI
PPI
GGGGGGGGPI

B

TST

OO
OO
LJI
LLLJJJSSPI
gggggSSPPI
ggggggggPI

11101

TSD

SS
GGGGGSSPPP
GGGGGGGGPG

11102

TSS-(TST likely)

JJJ
PJ
PPG
gGggggggPg
LSZ
LSSZZGGG
LLSZOOGG
IIIIOOGGG

1110(10100)

A

TSD

g
gggIIIIPPP
ggggggggPg

B

TSD

Lg
ggggLLLPPP
ggggggggPg
Jg
ggggJJJPPP
ggggggggPg

C

TSD

OOg
gggggOOPPP
ggggggggPg
L
Lg
gggggLLPPP
ggggggggPg
J
Jg
gggggJJPPP
ggggggggPg
ZZg
gggggZZPPP
ggggggggPg

12100

TST

OO
OO
JZZI
JJJZZLLLPI
gggggLgPPI
ggggggggPI

12101

TSD

LLL
GGGGGLGPPP
GGGGGGGGPG