Tetris Worlds: Difference between revisions
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'''''Tetris Worlds''''' was one of the first games to follow the [[Tetris Guideline]]. | '''''Tetris Worlds''''' was one of the first games to follow the [[Tetris Guideline]]. | ||
== Tetris mode == | |||
== Hotline mode == | |||
== Sticky mode == | |||
Much the same as ''[[The Next Tetris]]''. | |||
== Fusion mode == | |||
== Cascade mode == | |||
Nearly identical to the fangame ''[[Quadra]]''. | |||
== Square mode == | == Square mode == | ||
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*double: +3 points (2 for lines, 1 for bonus) | *double: +3 points (2 for lines, 1 for bonus) | ||
*triple: +5 points (3 for lines, 2 for bonus) | *triple: +5 points (3 for lines, 2 for bonus) | ||
*tetris: +8 points (4 for lines, | *tetris: +8 points (4 for lines, 4 for bonus) | ||
*t-spin 0 lines: +1 point | *t-spin 0 lines: +1 point | ||
*t-spin single: +4 points (1 for line, 3 for bonus) | *t-spin single: +4 points (1 for line, 3 for bonus) | ||
*t-spin double: +9 points (2 for lines, 7 for bonus) | *t-spin double: +9 points (2 for lines, 7 for bonus) |
Revision as of 22:43, 17 May 2006
Tetris Worlds | |
---|---|
Developer(s) | Blue Planet Software |
Publisher(s) | TGQ |
Platform(s) | Game Boy Advance, GameCube, PlayStation 2, Windows, Xbox |
Release | 24 Sep 2001 (US) |
Tetris Worlds was one of the first games to follow the Tetris Guideline.
Tetris mode
Hotline mode
Sticky mode
Much the same as The Next Tetris.
Fusion mode
Cascade mode
Nearly identical to the fangame Quadra.
Square mode
Much the same as The New Tetris, except Tetris Worlds has a longer lock delay, no lock delay on hard drop instead of firm drop, full SRS, and (on platforms other than GBA) five next pieces.
- single: +1 point
- double: +3 points (2 for lines, 1 for bonus)
- triple: +5 points (3 for lines, 2 for bonus)
- tetris: +8 points (4 for lines, 4 for bonus)
- t-spin 0 lines: +1 point
- t-spin single: +4 points (1 for line, 3 for bonus)
- t-spin double: +9 points (2 for lines, 7 for bonus)