Tetris Worlds: Difference between revisions

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'''''Tetris Worlds''''' was one of the first games to follow the [[Tetris Guideline]].
'''''Tetris Worlds''''' was one of the first games to follow the [[Tetris Guideline]].
== Tetris mode ==
== Hotline mode ==
== Sticky mode ==
Much the same as ''[[The Next Tetris]]''.
== Fusion mode ==
== Cascade mode ==
Nearly identical to the fangame ''[[Quadra]]''.


== Square mode ==
== Square mode ==
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*double: +3 points (2 for lines, 1 for bonus)
*double: +3 points (2 for lines, 1 for bonus)
*triple: +5 points (3 for lines, 2 for bonus)
*triple: +5 points (3 for lines, 2 for bonus)
*tetris: +8 points (4 for lines, 3 for bonus)
*tetris: +8 points (4 for lines, 4 for bonus)
*t-spin 0 lines: +1 point
*t-spin 0 lines: +1 point
*t-spin single: +4 points (1 for line, 3 for bonus)
*t-spin single: +4 points (1 for line, 3 for bonus)
*t-spin double: +9 points (2 for lines, 7 for bonus)
*t-spin double: +9 points (2 for lines, 7 for bonus)

Revision as of 22:43, 17 May 2006

Tetris Worlds
Developer(s)Blue Planet Software
Publisher(s)TGQ
Platform(s)Game Boy Advance, GameCube, PlayStation 2, Windows, Xbox
Release24 Sep 2001 (US)

Tetris Worlds was one of the first games to follow the Tetris Guideline.

Tetris mode

Hotline mode

Sticky mode

Much the same as The Next Tetris.

Fusion mode

Cascade mode

Nearly identical to the fangame Quadra.

Square mode

Much the same as The New Tetris, except Tetris Worlds has a longer lock delay, no lock delay on hard drop instead of firm drop, full SRS, and (on platforms other than GBA) five next pieces.

  • single: +1 point
  • double: +3 points (2 for lines, 1 for bonus)
  • triple: +5 points (3 for lines, 2 for bonus)
  • tetris: +8 points (4 for lines, 4 for bonus)
  • t-spin 0 lines: +1 point
  • t-spin single: +4 points (1 for line, 3 for bonus)
  • t-spin double: +9 points (2 for lines, 7 for bonus)