Tetris Worlds: Difference between revisions
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|platform = Game Boy Advance, GameCube, PlayStation 2, Windows, Xbox | |platform = Game Boy Advance, GameCube, PlayStation 2, Windows, Xbox | ||
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'''''Tetris Worlds''''' was one of the first games to follow the [[Tetris Guideline]]. | |||
double: +3 points (2 for lines, 1 for bonus) | |||
triple: +5 points (3 for lines, 2 for bonus) | == Square mode == | ||
tetris: +8 points (4 for lines, 3 for bonus) | Much the same as ''[[The New Tetris]]'', except ''Tetris Worlds'' has a longer lock delay, no lock delay on hard drop instead of firm drop, full [[SRS]], and (on platforms other than GBA) five next pieces. | ||
t-spin 0 lines: +1 point | *single: +1 point | ||
t-spin single: +4 points (1 for line, 3 for bonus) | *double: +3 points (2 for lines, 1 for bonus) | ||
t-spin double: +9 points (2 for lines, 7 for bonus) | *triple: +5 points (3 for lines, 2 for bonus) | ||
*tetris: +8 points (4 for lines, 3 for bonus) | |||
*t-spin 0 lines: +1 point | |||
*t-spin single: +4 points (1 for line, 3 for bonus) | |||
*t-spin double: +9 points (2 for lines, 7 for bonus) |
Revision as of 05:01, 17 May 2006
Tetris Worlds | |
---|---|
Developer(s) | Blue Planet Software |
Publisher(s) | TGQ |
Platform(s) | Game Boy Advance, GameCube, PlayStation 2, Windows, Xbox |
Release | 24 Sep 2001 (US) |
Tetris Worlds was one of the first games to follow the Tetris Guideline.
Square mode
Much the same as The New Tetris, except Tetris Worlds has a longer lock delay, no lock delay on hard drop instead of firm drop, full SRS, and (on platforms other than GBA) five next pieces.
- single: +1 point
- double: +3 points (2 for lines, 1 for bonus)
- triple: +5 points (3 for lines, 2 for bonus)
- tetris: +8 points (4 for lines, 3 for bonus)
- t-spin 0 lines: +1 point
- t-spin single: +4 points (1 for line, 3 for bonus)
- t-spin double: +9 points (2 for lines, 7 for bonus)