Tetris The Grand Master: Difference between revisions

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*>Colour thief
*>Colour thief
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The player can force constant 20G, by pressing ↓↓↓↓ ↓↓↓↓ C B A before starting the game, though this will exclude their play from the highscore list. Unlike [[TGM2]], the lockdown time, spawn delay and DAS time do not change throughout the game.
The player can force constant 20G, by pressing ↓↓↓↓ ↓↓↓↓ C B A before starting the game, though this will exclude their play from the highscore list. Unlike [[TGM2]], the lockdown time, spawn delay and DAS time do not change throughout the game.


== Scoring and grades ==
== Scoring and Grades ==
Here is a more technical description of the scoring formula :
Here is a more technical description of the scoring formula :


Line 50: Line 50:
*:Combo = Combo - 1 + (2 x Lines - 1)
*:Combo = Combo - 1 + (2 x Lines - 1)
*Bravo is equal to 4 if this piece has cleared the screen, and otherwise is 1.
*Bravo is equal to 4 if this piece has cleared the screen, and otherwise is 1.
([http://www.tetrisconcept.com/forum/viewtopic.php?p=2499#2499 source])


When the player surpasses a given score, TGM assigns the player a grade corresponding to the score. As in the game Go, grades are "signed":
When the player surpasses a given score, TGM assigns the player a grade corresponding to the score. As in the game Go, grades are "signed":

Revision as of 03:39, 7 November 2006

Tetris The Grand Master
Developer(s)Arika
Publisher(s)Capcom
Platform(s)Arcade
Release1998
Gameplay info
Next pieces1
Playfield size10x20
Hold pieceNo
Hard dropNo

Tetris: The Grand Master is the first arcade game in Arika's TGM series.

Speed

ARE is fixed at 30 frames.

DAS is fixed at 15 frames.

Lock time is fixed at (somebody look this up).

Line Clear time is fixed at (somebody look this up).

Gravity is dependent on the level, and it ranges as follows: (somebody double check this).

Level Speed
0 to 199 1/60G to 1/2G
200 to 299 1/60G (yes, it slows down at this point) to 1G
300 to 499 2G to 5G
500 to 999 20G

The player can force constant 20G, by pressing ↓↓↓↓ ↓↓↓↓ C B A before starting the game, though this will exclude their play from the highscore list. Unlike TGM2, the lockdown time, spawn delay and DAS time do not change throughout the game.

Scoring and Grades

Here is a more technical description of the scoring formula :

Score = Ceil((Level + Lines)/4 + Drop) x Lines x Combo x Bravo

Where:

  • Level is the current level you are on.
  • Lines is the number of lines you just cleared.
  • Drop is the number of spaces you dropped the piece. The last space your piece falls does not contribute to this, however locking the piece once it has landed will add 1 to the Drop.
  • Combo returns to 1 by default every time a piece does not clear lines. Otherwise, it is :
    Combo = Combo - 1 + (2 x Lines - 1)
  • Bravo is equal to 4 if this piece has cleared the screen, and otherwise is 1.

When the player surpasses a given score, TGM assigns the player a grade corresponding to the score. As in the game Go, grades are "signed":

Minimum score Grade
0 9
400 8
800 7
1,400 6
2,000 5
3,500 4
5,500 3
8,000 2
12,000 1
16,000 S1
22,000 S2
30,000 S3
40,000 S4
52,000 S5
66,000 S6
82,000 S7
100,000 S8
120,000 S9
126,000 GM

To achieve Grand Master rank, the player must reach grade 1 before level 300, grade S4 before level 500, grade S9 before level 999, and level 999 at or before 13:30:00.