Tetris DS: Difference between revisions
*>Jjdb210 Touch Puzzle better than "gay" |
*>Tepples Add screenshots. For the record, "gay" referred to http://www.pineight.com/dwi/OSC3P-BF-readme.txt |
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|platform = Nintendo DS | |platform = Nintendo DS | ||
|preview = Six | |preview = Six | ||
|playfield = | |playfield = 10w x 22h | ||
|hold = Hold function | |hold = Hold function | ||
|hard = Hard and soft drop | |hard = Hard and soft drop | ||
|SRS = Nearly SRS | |SRS = Nearly SRS | ||
|boxart = NDS_Tetris_DS_Box_Front.jpg | |boxart = NDS_Tetris_DS_Box_Front.jpg | ||
|title-scrn=Tetris DS title.jpg | |||
|ingame-scrn=Tetris DS standard_mode.jpg | |||
}} | }} | ||
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===Push mode=== | ===Push mode=== | ||
Theme: Donkey Kong | Theme: Donkey Kong<br> | ||
Wall kicks are not as flexible. Notably T-spin triples do not work. | Wall kicks are not as flexible. Notably T-spin triples do not work. | ||
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Theme: ''Metroid''. | Theme: ''Metroid''. | ||
This mode is very derivative of the Game Boy Color game ''Klustar''. | This mode is very derivative of the Game Boy Color game ''[[Klustar]]''. | ||
===Puzzle mode=== | ===Puzzle mode=== | ||
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Theme: ''Balloon Fight'' | Theme: ''Balloon Fight'' | ||
This mode has two modes, one where the blocks drop, and you try to maximize points by aquiring columns. The other mode "Puzzle" mode, has you attempting to achieve various goals by moving blocks into a certain position to achieve combos of some sort. Solutions to the Touch Puzzle Mode can be found here: [[ | This mode has two modes, one where the blocks drop, and you try to maximize points by aquiring columns. The other mode "Puzzle" mode, has you attempting to achieve various goals by moving blocks into a certain position to achieve combos of some sort. Solutions to the Touch Puzzle Mode can be found here: [[Tetris DS Touch Solutions]] | ||
==External links== | ==External links== |
Revision as of 03:45, 1 June 2006
Tetris DS | |
---|---|
Developer(s) | Nintendo |
Publisher(s) | Nintendo |
Platform(s) | Nintendo DS |
Release | March 20, 2006 (US) April 21, 2006 (Europe) April 27, 2006 (Japan) |
Gameplay info | |
Next pieces | Six |
Playfield size | 10w x 22h |
Hold piece | Hold function |
Hard drop | Hard and soft drop |
Modes
Standard mode
Standard Tetris.
This mode supports single player, 2 to 10 player Ni-Fi with one DS Game Card, and 2 or 4 players in Nintendo Wi-Fi Connection, although many people have found it impossible to get a 4-player game going without it failing with an 86420 error.
Scoring tables
Push mode
Theme: Donkey Kong
Wall kicks are not as flexible. Notably T-spin triples do not work.
Push mode starts with two blocks in the center of a 10x40 block playfield. Tetrominoes drop in two different directions for the different players. When a player completes more than one line at once, all blocks in the playfield move a number of lines toward the other player's side. Once one block is placed or pushed off a player's the end of the playfield, the player loses.
In push mode, it is possible for a game to be drawn by clearing all blocks from the playfield, although the program is incapable of recognizing a drawn game, and the first player to disconnect will lose.
This mode supports single player, 2-player Ni-Fi, and Nintendo Wi-Fi Connection.
Mission mode
Theme: The Legend of Zelda.
Catch mode
Theme: Metroid.
This mode is very derivative of the Game Boy Color game Klustar.
Puzzle mode
Theme: Yoshi's Cookie
Touch mode
Theme: Balloon Fight
This mode has two modes, one where the blocks drop, and you try to maximize points by aquiring columns. The other mode "Puzzle" mode, has you attempting to achieve various goals by moving blocks into a certain position to achieve combos of some sort. Solutions to the Touch Puzzle Mode can be found here: Tetris DS Touch Solutions
External links
- Official Tetris Website
- Wikipedia - Wikipedia Article on Tetris DS
- Blockstats - Stat Tracker and Highscore board for Tetris DS
- TDS Gaming Hub - Tetris DS Gaming Hub