Back-to-Back T-Spin Triple: Difference between revisions
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*>Tepples →Switching sides: need a T-spin line clear, not just a T-spin 0 |
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== Switching sides == | == Switching sides == | ||
A player may switch sides to clear Back to Back T- | A player may switch sides to clear Back to Back T-spin Triples indefinitely. | ||
{| | {| | ||
|[[Image:Tds-t-spin-IO-IO.gif]] | |[[Image:Tds-t-spin-IO-IO.gif]] | ||
Line 168: | Line 168: | ||
|} | |} | ||
Any T- | Any T-spin line clear is good enough to keep the "Back to Back" alive, which allows for lopsided designs. | ||
{| | {| | ||
|[[Image: IIO.gif]] | |[[Image: IIO.gif]] | ||
Line 181: | Line 181: | ||
|[[Image: Tds-t-spin-TTTIIJ(T).gif]] | |[[Image: Tds-t-spin-TTTIIJ(T).gif]] | ||
|} | |} | ||
==See also== | ==See also== | ||
*[[Main Page]] | *[[Main Page]] | ||
*[[Twist]] | *[[Twist]] | ||
*[[ST stacking]], a method of making back-to-back T-spin ''doubles'' | *[[ST stacking]], a method of making back-to-back T-spin ''doubles'' |
Revision as of 03:26, 28 December 2006
Back to back t-spin triple is a difficult maneuver in SRS based games, which in (for example) Tetris DS sends a total of thirteen garbage rows to the opponent. It requires the player to make two t-spin triples back to back.
Setups notched on side
LT/JT, the simplest set up. Its flaw is its heavy dependence on T tetrominoes, which could otherwise be held to complete the T-spin.
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TLTL | JTJT | TLJT | JTTL |
Setups involving S and I:
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LSIL | JZIJ |
The core of JTTL can be replaced with two S or Z tetrominoes:
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JSSL | JZZL |
Setups notched in center
Setups containing I:
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JILS | IIS | IIJ |
Switching sides
A player may switch sides to clear Back to Back T-spin Triples indefinitely.
Any T-spin line clear is good enough to keep the "Back to Back" alive, which allows for lopsided designs.
These two have interchangeable parts.
See also
- Main Page
- Twist
- ST stacking, a method of making back-to-back T-spin doubles