Back-to-Back T-Spin Triple: Difference between revisions
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'''Back to Back T-Spin Triple''' is a difficult maneuver in [[SRS]] based games, which in (for example) ''[[Tetris DS]]'' sends a total of thirteen [[garbage]] rows to the opponent. It requires the player to make two T-Spin triples [[Line clear|back to back]]. | '''Back to Back T-Spin Triple''' is a difficult maneuver in [[SRS]] based games, which in (for example) ''[[Tetris DS]]'' sends a total of thirteen [[garbage]] rows to the opponent. It requires the player to make two T-Spin triples [[Line clear|back to back]]. | ||
LT/JT, the simplest set up | == Setups notched on side == | ||
LT/JT, the simplest set up. Its flaw is its heavy dependence on T tetrominoes, which could otherwise be held to complete the T-spin. | |||
{| | {| | ||
| | |{{pfstart}} | ||
| | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | |G|G|G|G|G|G|G}} | |||
{{pfrow| | | | |G|G|G|G|G|G}} | |||
{{pfrow|L|L|L| |G|G|G|G|G|G}} | |||
{{pfrow|L|T| | |G|G|G|G|G|G}} | |||
{{pfrow|T|T|T| |G|G|G|G|G|G}} | |||
{{pfrow|L|L|L| |G|G|G|G|G|G}} | |||
{{pfrow|L|T| | |G|G|G|G|G|G}} | |||
{{pfrow|T|T|T| |G|G|G|G|G|G}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | |G|G|G|G|G|G|G}} | |||
{{pfrow| | | | |G|G|G|G|G|G}} | |||
{{pfrow|T|T|T| |G|G|G|G|G|G}} | |||
{{pfrow|J|T| | |G|G|G|G|G|G}} | |||
{{pfrow|J|J|J| |G|G|G|G|G|G}} | |||
{{pfrow|T|T|T| |G|G|G|G|G|G}} | |||
{{pfrow|J|T| | |G|G|G|G|G|G}} | |||
{{pfrow|J|J|J| |G|G|G|G|G|G}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | |G|G|G|G|G|G|G}} | |||
{{pfrow| | | | |G|G|G|G|G|G}} | |||
{{pfrow|T|T|T| |G|G|G|G|G|G}} | |||
{{pfrow|J|T| | |G|G|G|G|G|G}} | |||
{{pfrow|J|J|J| |G|G|G|G|G|G}} | |||
{{pfrow|L|L|L| |G|G|G|G|G|G}} | |||
{{pfrow|L|T| | |G|G|G|G|G|G}} | |||
{{pfrow|T|T|T| |G|G|G|G|G|G}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | |G|G|G|G|G|G|G}} | |||
{{pfrow| | | | |G|G|G|G|G|G}} | |||
{{pfrow|L|L|L| |G|G|G|G|G|G}} | |||
{{pfrow|L|T| | |G|G|G|G|G|G}} | |||
{{pfrow|T|T|T| |G|G|G|G|G|G}} | |||
{{pfrow|T|T|T| |G|G|G|G|G|G}} | |||
{{pfrow|J|T| | |G|G|G|G|G|G}} | |||
{{pfrow|J|J|J| |G|G|G|G|G|G}} | |||
{{pfend}} | |||
|- | |||
| TLTL || JTJT || TLJT || JTTL | |||
|} | |} | ||
Setups involving S and I: | |||
{| | {| | ||
| | |{{pfstart}} | ||
| | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | |G|G|G|G|G|G|G}} | |||
{{pfrow| | | | |G|G|G|G|G|G}} | |||
{{pfrow|L|L|L| |G|G|G|G|G|G}} | |||
{{pfrow|L|S| | |G|G|G|G|G|G}} | |||
{{pfrow|I|S|S| |G|G|G|G|G|G}} | |||
{{pfrow|I|L|S| |G|G|G|G|G|G}} | |||
{{pfrow|I|L| | |G|G|G|G|G|G}} | |||
{{pfrow|I|L|L| |G|G|G|G|G|G}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | |G|G|G|G|G|G|G}} | |||
{{pfrow| | | | |G|G|G|G|G|G}} | |||
{{pfrow|I|J|J| |G|G|G|G|G|G}} | |||
{{pfrow|I|J| | |G|G|G|G|G|G}} | |||
{{pfrow|I|J|Z| |G|G|G|G|G|G}} | |||
{{pfrow|I|Z|Z| |G|G|G|G|G|G}} | |||
{{pfrow|J|Z| | |G|G|G|G|G|G}} | |||
{{pfrow|J|J|J| |G|G|G|G|G|G}} | |||
{{pfend}} | |||
|- | |||
| LSIL || JZIJ | |||
|} | |} | ||
The core of JTTL can be replaced with two S or Z tetrominoes: | |||
{| | {| | ||
| | |{{pfstart}} | ||
| | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | |G|G|G|G|G|G|G}} | |||
{{pfrow| | | | |G|G|G|G|G|G}} | |||
{{pfrow|L|L|L| |G|G|G|G|G|G}} | |||
{{pfrow|L|S| | |G|G|G|G|G|G}} | |||
{{pfrow|S|S|S| |G|G|G|G|G|G}} | |||
{{pfrow|S|S|S| |G|G|G|G|G|G}} | |||
{{pfrow|J|S| | |G|G|G|G|G|G}} | |||
{{pfrow|J|J|J| |G|G|G|G|G|G}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | |G|G|G|G|G|G|G}} | |||
{{pfrow| | | | |G|G|G|G|G|G}} | |||
{{pfrow|L|L|L| |G|G|G|G|G|G}} | |||
{{pfrow|L|Z| | |G|G|G|G|G|G}} | |||
{{pfrow|Z|Z|Z| |G|G|G|G|G|G}} | |||
{{pfrow|Z|Z|Z| |G|G|G|G|G|G}} | |||
{{pfrow|J|Z| | |G|G|G|G|G|G}} | |||
{{pfrow|J|J|J| |G|G|G|G|G|G}} | |||
{{pfend}} | |||
|- | |||
| JSSL || JZZL | |||
|} | |} | ||
Setups containing I | == Setups notched in center == | ||
Setups containing I: | |||
{| | {| | ||
| | |- valign="bottom" | ||
| | |{{pfstart}} | ||
| | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| |S|S| | | | | | | }} | |||
{{pfrow|S|S| | | | | | | | }} | |||
{{pfrow|L|L| |G|G|G|G|G|G|G}} | |||
{{pfrow|I|L| | |G|G|G|G|G|G}} | |||
{{pfrow|I|L| |G|G|G|G|G|G|G}} | |||
{{pfrow|I|J| |G|G|G|G|G|G|G}} | |||
{{pfrow|I|J| | |G|G|G|G|G|G}} | |||
{{pfrow|J|J| |G|G|G|G|G|G|G}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|S| | | | | | | | | }} | |||
{{pfrow|S|S| | | | | | | | }} | |||
{{pfrow|I|S| | | | | | | | }} | |||
{{pfrow|I| | | | | | | | | }} | |||
{{pfrow|I| |G|G|G|G|G|G|G|G}} | |||
{{pfrow|I| | |G|G|G|G|G|G|G}} | |||
{{pfrow|I| |G|G|G|G|G|G|G|G}} | |||
{{pfrow|I| |G|G|G|G|G|G|G|G}} | |||
{{pfrow|I| | |G|G|G|G|G|G|G}} | |||
{{pfrow|I| |G|G|G|G|G|G|G|G}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|J|J| | | | | | | | }} | |||
{{pfrow|J| | | | | | | | | }} | |||
{{pfrow|J| |G|G|G|G|G|G|G|G}} | |||
{{pfrow|I| | |G|G|G|G|G|G|G}} | |||
{{pfrow|I| |G|G|G|G|G|G|G|G}} | |||
{{pfrow|I| |G|G|G|G|G|G|G|G}} | |||
{{pfrow|I| | |G|G|G|G|G|G|G}} | |||
{{pfrow|I| |G|G|G|G|G|G|G|G}} | |||
{{pfrow|I| |G|G|G|G|G|G|G|G}} | |||
{{pfrow|I| | |G|G|G|G|G|G|G}} | |||
{{pfrow|I| |G|G|G|G|G|G|G|G}} | |||
{{pfend}} | |||
|- | |||
| JILS || IIS || IIJ | |||
|} | |} | ||
== Switching sides == | |||
A player may switch sides to clear Back to Back T-Spin Triples indefinitely. | A player may switch sides to clear Back to Back T-Spin Triples indefinitely. | ||
{| | {| |
Revision as of 22:55, 17 July 2006
Back to Back T-Spin Triple is a difficult maneuver in SRS based games, which in (for example) Tetris DS sends a total of thirteen garbage rows to the opponent. It requires the player to make two T-Spin triples back to back.
Setups notched on side
LT/JT, the simplest set up. Its flaw is its heavy dependence on T tetrominoes, which could otherwise be held to complete the T-spin.
|
|
|
| ||||
TLTL | JTJT | TLJT | JTTL |
Setups involving S and I:
|
| ||
LSIL | JZIJ |
The core of JTTL can be replaced with two S or Z tetrominoes:
|
| ||
JSSL | JZZL |
Setups notched in center
Setups containing I:
|
|
| |||
JILS | IIS | IIJ |
Switching sides
A player may switch sides to clear Back to Back T-Spin Triples indefinitely.
Any T-Spin is good enough to keep the "Back to Back" alive, which allows for lopsided designs.
These two have interchangeable parts.