Random Generator: Difference between revisions
Line 16: | Line 16: | ||
*[http://www.tetrisconcept.com/forum/viewtopic.php?p=822#822 Randomizer discussion on forum] | *[http://www.tetrisconcept.com/forum/viewtopic.php?p=822#822 Randomizer discussion on forum] | ||
**[http://www.tetrisconcept.com/forum/viewtopic.php?p=2030#2030 Name of Random Generator revealed] | **[http://www.tetrisconcept.com/forum/viewtopic.php?p=2030#2030 Name of Random Generator revealed] | ||
lea sucks the cock | |||
Revision as of 14:40, 31 January 2007
The Random Generator is BPS's name for the algorithm used to generate the sequence of tetrominoes in Tetris brand games that follow the Tetris Guideline.
Random Generator generates a sequence of all seven one-sided tetrominoes (I, J, L, O, S, T, Z) permuted randomly, as if they were drawn from a bag. Then it deals all seven tetrominoes to the piece sequence before generating another bag. There are 7!, or 5,040, permutations of seven elements, and it is believed that Tetris assigns a nearly equal probability to each of these, making it much less likely that the player will get an obscenely long run without a desired tetromino. It can produce a maximum of 12 tetrominoes between one I and the next I, and a run of S and Z tetrominoes is limited to a maximum of 4
Despite the generic sounding name, presumed employees of BPS are known to treat the term "Random Generator" as a unique name, referring only to this particular algorithm.
23 123 126 123 16+123 126+ 12
References
lea sucks the cock