S and Z starts: Difference between revisions
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*>Nicholas No edit summary |
*>Nicholas No edit summary |
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| | | | | | | | | | |= | | | | | | | | | | | |= | ||
| | | | | | | | | | |= | | | | | | | | | | | |= | ||
| | | | | | | | | | |l| | | |i| |= | ||
| | | | | | |l|l|l| | | |i| |= | ||
| | |j|j|s|s|t|j|j|z|i|j|= | ||
| | |j|s|s|t|t|j|z|z|i|j|= | ||
| | |j|t|t|t|t|j|z|l|j|j|= | ||
|z|z| | |z|z|t|o|o|l|l|l|s|s|= | ||
| |z|z| | | |z|z|o|o| | |s|s| |= | ||
}} | }} | ||
|} | |} |
Revision as of 00:06, 1 April 2006
A player may avoid the need to slide when the game deals him Z and S as his first two tetrominoes. He can do this while still only clearing tetrises.
The game deals the player the dreaded S and Z to start things off.
The player then platforms a tetris over them, making sure not to stack over underlying gaps.