S and Z starts: Difference between revisions

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*>Nicholas
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*>Nicholas
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A player may avoid the need to slide when the game deals him Z and S as his first two tetrominoes. He can do this while still only clearing tetrises.
A player may avoid the need to slide when the game deals him Z and S as his first two tetrominoes. He can do this while still only clearing tetrises.


The game deals the player the dreaded S and Z to start things off.
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{|
|{{pos|=
|{{pos|=
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}}
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The player then platforms a tetris over them, making sure not to stack over underlying gaps.
{|
{|
|{{pos|=
|{{pos|=
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  | | | | | | | | | | |=
  | | | | | | | | | | |=
  | | | | | | | | | | |=
  | | | | | | | | | | |=
  | | | | |g| | | | | |=
  | | | | |g| | | |g| |=
  | | |g|g|g| | | |g| |=
  | | |g|g|g| | | |g| |=
  |g|g|g|g|g|g|g|g|g|g|=
  |g|g|g|g|g|g|g|g|g|g|=

Revision as of 00:02, 1 April 2006

A player may avoid the need to slide when the game deals him Z and S as his first two tetrominoes. He can do this while still only clearing tetrises.

The game deals the player the dreaded S and Z to start things off.





















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The player then platforms a tetris over them, making sure not to stack over underlying gaps.
















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