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| The '''playfield''' is the grid into which [[tetromino]]es fall, also called the "well" (common in older games) or the "matrix" (especially in more recent ''Tetris'' brand games). The playfield is surrounded by a frame called the [[tetrion]], which controls the overall behavior of tetrominoes.
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| The vast majority of tetromino based [[game]] use a playfield 10 blocks wide and between 16 and 24 blocks tall. Notable exceptions are the following:
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| *[[Abandoned Bricks]]: 9 w
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| *[[Gnometris]]: 11 w until mid-2007; then 14 w
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| *[[Tetrinet]]: 12 w
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| *[[Tetris Jr.]]: 8 w
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| *[[Tetris Wristwatch]]: 6 w
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| *[[Tetripz]]: 11 w
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| *[[TAP#Doubles|TAP Doubles Mode]]: 14w
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| Columns are conventionally numbered from left to right, and rows from bottom to top.
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| <br clear="all">
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| == Vanish zone ==
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| [[Image:TGM_Legend_Vanish.gif|thumb|Placing blocks in the vanish zone and then revealing them by clearing lines.]]
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| The [[Tetris Guideline]] specifies a playfield 10 blocks wide by at least 22 blocks tall, where the tetrominoes are started in rows 21 and 22.
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| (''[[Tetris Worlds]]'' and ''[[Lockjaw]]'' are known to use a 24-row playfield.)
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| Most games hide rows 21 and up.
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| Tetrominoes may land and lock partially within the "vanish zone"; they reappear once a [[line clear|line is cleared]] below them.
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| [[Category:Interface]]
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