Original Rotation System: Difference between revisions
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New page: This rotation system was used in the original PC Tetris, written by the original authors. It is identical to Nintendo Rotation System, right handed version, except that the horizontal... |
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Original Rotation System. | |||
This rotation system was used in the original PC Tetris, written by the original authors. | This rotation system was used in the original PC Tetris, written by the original authors. | ||
It is identical to [[Nintendo Rotation System]], right handed version, except that the horizontal orientation of the I piece is one block higher. | It is absolutely identical to [[Nintendo Rotation System]], right handed version, except that the horizontal orientation of the I piece is one block higher. | ||
Games using this rotation system generally have no [[wall kick]] and no [[lock delay]]. | Games using this rotation system generally have no [[wall kick]] and no [[lock delay]]. |
Revision as of 21:25, 14 January 2008
Original Rotation System.
This rotation system was used in the original PC Tetris, written by the original authors.
It is absolutely identical to Nintendo Rotation System, right handed version, except that the horizontal orientation of the I piece is one block higher.
Games using this rotation system generally have no wall kick and no lock delay.