Orientation: Difference between revisions

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Names of orientations
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[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
[[Category:Gameplay Components]]

Revision as of 00:19, 16 December 2007

A tetromino's orientation, with regards to Tetris refers to the different ways that tetromino can exist after rotations.

Normally all the tetrominoes have a total of nineteen orientations, but probably to make things more symmetric, newer games add six orientations: two for S, Z, and I.

Orientations can be described either by the way they point (especially for T, which at least one reviewer has compared to a finger gesture[1]) or by the way the longest flat side faces.

Point up
Flat down
Point right
Flat left
Point down
Flat up
Point left
Flat right
oo
oo
oo
oo
oo
oo
oo
oo
iiii
i
i
i
i
iiii
i
i
i
i
t
ttt
t
tt
t
ttt
t
t
tt
t
ss
ss
s
ss
s
ss
ss
s
ss
s
zz
zz
z
zz
z
zz
zz
z
zz
z
j
jjj
jj
j
j
jjj
j
j
j
jj
l
lll
l
l
ll
lll
l
ll
l
l