Nintendo Rotation System: Difference between revisions
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*>Lardarse And we keep rolling rolling rolling... |
*>Tepples later games don't use this system |
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[[Image:GBTetris-pieces.png|thumb|Left-handed version]] | [[Image:GBTetris-pieces.png|thumb|Left-handed version]] | ||
Games using this rotation system generally have no [[wall kick]] and no [[lock delay]]. | |||
Later Tetris games published by Nintendo (''[[Tetris DX]]'', ''[[The New Tetris]]'', and ''[[Tetris DS]]'') use different rotation systems. | |||
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== See also == | == See also == |
Revision as of 02:44, 23 August 2007
Right-handed version was used in Tetris (NES, Nintendo) and Tetris & Dr. Mario. Tetrominoes spawn with their highest block on row 20.
Left-handed version was used in Tetris (Game Boy). Tetrominoes enter with their highest block on row 17.
Games using this rotation system generally have no wall kick and no lock delay.
Later Tetris games published by Nintendo (Tetris DX, The New Tetris, and Tetris DS) use different rotation systems.
See also
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