Nintendo Rotation System: Difference between revisions

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*>Lardarse
And we keep rolling rolling rolling...
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Right-handed version was used in [[Tetris (NES, Nintendo)]] and [[Tetris
Right-handed version was used in [[Tetris (NES, Nintendo)]] and [[Tetris & Dr. Mario]].
Tetrominoes spawn with their highest block on row 20.
[[Image:NESTetris-pieces.png|thumb|Right-handed version]]
 
Left-handed version was used in [[Tetris (Game Boy)]].
Tetrominoes enter with their highest block on row 17.
[[Image:GBTetris-pieces.png|thumb|Left-handed version]]
 
No [[wall kick]] and no [[lock delay]].
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== See also ==
{{Nintendo games}}
[[Category:Game Mechanics]]
[[Category:Gameplay Components]]
[[Category:Rotation Systems]]

Revision as of 19:12, 10 April 2007

Right-handed version was used in Tetris (NES, Nintendo) and Tetris & Dr. Mario. Tetrominoes spawn with their highest block on row 20.

Right-handed version

Left-handed version was used in Tetris (Game Boy). Tetrominoes enter with their highest block on row 17.

Left-handed version

No wall kick and no lock delay.

See also