Nintendo Rotation System: Difference between revisions
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*>Lardarse And we keep rolling rolling rolling... |
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Right-handed version was used in [[Tetris (NES, Nintendo)]] and [[Tetris | Right-handed version was used in [[Tetris (NES, Nintendo)]] and [[Tetris & Dr. Mario]]. | ||
Tetrominoes spawn with their highest block on row 20. | |||
[[Image:NESTetris-pieces.png|thumb|Right-handed version]] | |||
Left-handed version was used in [[Tetris (Game Boy)]]. | |||
Tetrominoes enter with their highest block on row 17. | |||
[[Image:GBTetris-pieces.png|thumb|Left-handed version]] | |||
No [[wall kick]] and no [[lock delay]]. | |||
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== See also == | |||
{{Nintendo games}} | |||
[[Category:Game Mechanics]] | |||
[[Category:Gameplay Components]] | |||
[[Category:Rotation Systems]] |
Revision as of 19:12, 10 April 2007
Right-handed version was used in Tetris (NES, Nintendo) and Tetris & Dr. Mario. Tetrominoes spawn with their highest block on row 20.
Left-handed version was used in Tetris (Game Boy). Tetrominoes enter with their highest block on row 17.
No wall kick and no lock delay.
See also
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