Multiplayer techniques: Difference between revisions

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=== Garbage ===
=== Garbage ===
To clear garbage efficiently, sometimes, a player has needs to clear lines with different methods.
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G|G|G|G|G| | }}
{{pfrow|G|G|G|G|G|G|G|G| | }}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G|G|G|G|G|T| }}
{{pfrow|G|G|G|G|G|G|G|G|T|T}}
{{pfrow|G|G|G|G|G|G|G|G|T|G}}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G|G|G|G|G|J|J}}
{{pfrow|G|G|G|G|G|G|G|G|J| }}
{{pfrow|G|G|G|G|G|G|G|G|J|G}}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|}
{|
|{{pfstart}}
{{pfrow|G|G| | | | | | | | }}
{{pfrow|G|G| | | | |G|G|G|G}}
{{pfrow|G|G|G| | |G|G|G|G|G}}
{{pfrow|G|G|G| | |G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow|G|G| | | | | | | | }}
{{pfrow|G|G|L|L|J|J|G|G|G|G}}
{{pfrow|G|G|G|L|J|G|G|G|G|G}}
{{pfrow|G|G|G|L|J|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow|G|G|S| | |Z| | | | }}
{{pfrow|G|G|S|S|Z|Z|G|G|G|G}}
{{pfrow|G|G|G|S|Z|G|G|G|G|G}}
{{pfrow|G|G|G| | |G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|}




Line 212: Line 269:


==== Downward ====
==== Downward ====
When a player is starved of I tetrominoes and garbage is coming at a fast rate, he has to learn to depend on other tetrominoes to keep him from topping out.
When a player is starved of I tetrominoes and garbage is coming at a fast rate, he has to learn to depend on other tetrominoes to keep himself from topping out.


{|
{|
Line 277: Line 334:
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|}
If a player is close to topping out, create a funnel for safety.
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G| | | | | | | }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |O|O|J| | | | }}
{{pfrow|G|G|G|O|O|J|J|J| | }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|}
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|G| | | | | |G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |L| | | | | | }}
{{pfrow|G|L|L|L| | |G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfend}}
{{pfend}}
|}
|}


==== Upward ====
==== Upward ====
When unable to tetris because of a funnel, fill it up.
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G|G|G|G|G| | }}
{{pfrow|G|G|G|G|G|G|G|G| | }}
{{pfrow|G|G|G|G|G|G|G|G| | }}
{{pfrow|G|G|G|G|G|G|G|G| | }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G|G|G|G|G| | }}
{{pfrow|G|G|G|G|G|G|G|G|L| }}
{{pfrow|G|G|G|G|G|G|G|G|L| }}
{{pfrow|G|G|G|G|G|G|G|G|L|L}}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G|G|G|G|G| | }}
{{pfrow|G|G|G|G|G|G|G|G|J|J}}
{{pfrow|G|G|G|G|G|G|G|G|J| }}
{{pfrow|G|G|G|G|G|G|G|G|J| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G|G|G|G|G| | }}
{{pfrow|G|G|G|G|G|G|G|G|T| }}
{{pfrow|G|G|G|G|G|G|G|G|T|T}}
{{pfrow|G|G|G|G|G|G|G|G|T| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|}


== Field Flattening/Fixing ==
== Field Flattening/Fixing ==

Revision as of 22:20, 23 February 2007

Non-overstacking Construction

Overstacking can be very dangerous against an agressive opponent. If a player is not able to get down to the garbage efficiently, he'll be overwhelmed by garbage.

In this situation, a player overstacks and takes longer to get down to the garbage.

GGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
T
GGGGGTTT
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

Drop T above
clogged rectum

J
JJJT
GGGGGTTT
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

Drop J

J
JJJT
LLGGGGGTTT
GLGGGGGGGG
GLGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

Drop L for
triple

J
JJJT
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

Naive gravity

With the same sequence of pieces, a player can opt to switch the position of the T and the J, resulting in a clean opening for the garbage.

GGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
T
TTT
GGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
T
TTTJ
GGGGGJJJ
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
T
TTTJ
LLGGGGGJJJ
GLGGGGGGGG
GLGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
T
TTTJ
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

Towering

When facing an ever changing system of garbage, often, a player has to make the field uneven in height to avoid overstacking.

GGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
Z
ZZ
GZGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
LZ
LZZ
LLGZGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
T
LTTZ
LTZZ
LLGZGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
T
LTTZ
LTZZ
LLGZGG
GGGGGGGGGI
GGGGGGGGGI
GGGGGGGGGI
GGGGGGGGGI
GGGGGGGGG
GGGGGGGGG
T
LTTZ
LTZZ
LLGZGG
GGGGGGGGG
GGGGGGGGG

Be wary when towering because it's not always productive. If a player is not careful, he may end up severely decreasing his options in tetromino placement.

Field Manipulation

Garbage

To clear garbage efficiently, sometimes, a player has needs to clear lines with different methods.

GGGGGGGG
GGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGT
GGGGGGGGTT
GGGGGGGGTG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGJJ
GGGGGGGGJ
GGGGGGGGJG
GGGGGGGGG
GGGGGGGGG
GG
GGGGGG
GGGGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GG
GGLLJJGGGG
GGGLJGGGGG
GGGLJGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGSZ
GGSSZZGGGG
GGGSZGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG


Mis-drop

Skimming

Downward

When a player is starved of I tetrominoes and garbage is coming at a fast rate, he has to learn to depend on other tetrominoes to keep himself from topping out.

GGGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGGGLL
GGGGGGGGGL
GGGGGGGGGL
GGGGGGGGG
GGGGGGGG
GGGGGGGGOO
GGGGGGGGOO
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGG
GGGGGGGGS
GGGGGGGGSS
GGGGGGGGGS
GGGGGGGGG
GGGGGGGGG
GGGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGG
GGGGGGGJJJ
GGGGGGGGGJ
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

If a player is close to topping out, create a funnel for safety.

GGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
OOJ
GGGOOJJJ
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
L
GLLLGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

Upward

When unable to tetris because of a funnel, fill it up.

GGGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGG
GGGGGGGGL
GGGGGGGGL
GGGGGGGGLL
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGG
GGGGGGGGJJ
GGGGGGGGJ
GGGGGGGGJ
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGG
GGGGGGGGT
GGGGGGGGTT
GGGGGGGGT
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

Field Flattening/Fixing

Pyramid

GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGGG

Situations like this should be remedied as quickly as possible in a match to avoid future complications.

GGGGGGT
GGGGGGGTT
GGGGGGGGT
GGGGGGGGG
GGGGGG
GGGGGGGZZ
GGGGGGGGZZ
GGGGGGGGG
GGGGGGL
GGGGGGGL
GGGGGGGGLL
GGGGGGGGG
GGGGGGJ
GGGGGGGJJJ
GGGGGGGG
GGGGGGGGG


Overhang

When plagued by an unfortunate sequence of next pieces, an overhang is another form of a scapegoat.

GGG
GGGGGJJ
GGGGGGGJ
GGGGGGGGJ
GGGGGGGGG
GGGS
GGGGGSSJJ
GGGGGGGSJ
GGGGGGGGJ
GGGGGGGGG
GGGS
GGGGGGGSJ
GGGGGGGGJ
GGGGGGGGG
GT
GGGGGTT
GGGGGT
GGGGGGGG
GGGGGGGG
GT
GGGGGTT
GGGGGLLT
GGGGGGGLG
GGGGGGGLG
GOOT
GGGGGOOTT
GGGGGLLT
GGGGGGGLG
GGGGGGGLG
JJGOOT
GJGGGGOOTT
GJGGGGLLT
GGGGGGGLG
GGGGGGGLG
JJGOOT
GJGGGGLLT
GGGGGGGLG
GGGGGGGLG

Alternative Line Clear

Back-to-Back Chaining

Tetris

T-Spin Single

T-spin singles are the easiest to spot and to exploit in multiplayer. Not utilizing them will only put you at a disadvantage against an opponent who does. In Tetris Worlds, T-spin singles with the T tetromino's flat side against the wall don't send garbage, but in Tetris DS, they do.

-
---
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
T
TT
TGGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
T
TT
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
T
TT
GGGGGGGGGI
GGGGGGGGGI
GGGGGGGGGI
GGGGGGGGGI
G-
GGG---
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

Place T

GT
GGGTT
GGGGGGGGGT
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

Soft drop and
rotate left

GT
GGGTT
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

T-spin single

GT
GGGTT
GGGGGGGIGG
GGGGGGGIGG
GGGGGGGIGG
GGGGGGGIGG

Drop I for
back-to-back tetris

If a situation is not readily available, create one if you don't already have a BtB chain going.

G
GG
GGGGGGG
GGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
G
GG
GGGGGGGOO
GGGGGGGOOG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
G
GG
GGGGGGGOO
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

This one works even on Tetris Worlds because the T's back is against other blocks, not the wall:

GGGGGGG
GGGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGG
GGGGGGG
GGGGGGGLL
GGGGGGGGGL
GGGGGGGGGL
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGG
GGGGGGG
GGGGGGGLL
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

T-Spin Double

Timing

Offensive

Defensive