Multiplayer techniques: Difference between revisions
*>Tepples →T-Spin Single: worlds vs. ds |
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=== Garbage === | === Garbage === | ||
To clear garbage efficiently, sometimes, a player has needs to clear lines with different methods. | |||
{| | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|G|G|G|G|G|G|G|G| | }} | |||
{{pfrow|G|G|G|G|G|G|G|G| | }} | |||
{{pfrow|G|G|G|G|G|G|G|G| |G}} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|G|G|G|G|G|G|G|G|T| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|T|T}} | |||
{{pfrow|G|G|G|G|G|G|G|G|T|G}} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|G|G|G|G|G|G|G|G|J|J}} | |||
{{pfrow|G|G|G|G|G|G|G|G|J| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|J|G}} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfend}} | |||
|} | |||
{| | |||
|{{pfstart}} | |||
{{pfrow|G|G| | | | | | | | }} | |||
{{pfrow|G|G| | | | |G|G|G|G}} | |||
{{pfrow|G|G|G| | |G|G|G|G|G}} | |||
{{pfrow|G|G|G| | |G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow|G|G| | | | | | | | }} | |||
{{pfrow|G|G|L|L|J|J|G|G|G|G}} | |||
{{pfrow|G|G|G|L|J|G|G|G|G|G}} | |||
{{pfrow|G|G|G|L|J|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow|G|G|S| | |Z| | | | }} | |||
{{pfrow|G|G|S|S|Z|Z|G|G|G|G}} | |||
{{pfrow|G|G|G|S|Z|G|G|G|G|G}} | |||
{{pfrow|G|G|G| | |G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfend}} | |||
|} | |||
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==== Downward ==== | ==== Downward ==== | ||
When a player is starved of I tetrominoes and garbage is coming at a fast rate, he has to learn to depend on other tetrominoes to keep | When a player is starved of I tetrominoes and garbage is coming at a fast rate, he has to learn to depend on other tetrominoes to keep himself from topping out. | ||
{| | {| | ||
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{{pfrow|G|G|G|G|G|G|G|G|G| }} | {{pfrow|G|G|G|G|G|G|G|G|G| }} | ||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | {{pfrow|G|G|G|G|G|G|G|G|G| }} | ||
{{pfend}} | |||
|} | |||
If a player is close to topping out, create a funnel for safety. | |||
{| | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|G|G|G| | | | | | | }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | |O|O|J| | | | }} | |||
{{pfrow|G|G|G|O|O|J|J|J| | }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfend}} | |||
|} | |||
{| | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|G| | | | | |G|G|G|G}} | |||
{{pfrow|G|G|G|G| |G|G|G|G|G}} | |||
{{pfrow|G|G|G|G| |G|G|G|G|G}} | |||
{{pfrow|G|G|G|G| |G|G|G|G|G}} | |||
{{pfrow|G|G|G|G| |G|G|G|G|G}} | |||
{{pfrow|G|G|G|G| |G|G|G|G|G}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | |L| | | | | | }} | |||
{{pfrow|G|L|L|L| | |G|G|G|G}} | |||
{{pfrow|G|G|G|G| |G|G|G|G|G}} | |||
{{pfrow|G|G|G|G| |G|G|G|G|G}} | |||
{{pfrow|G|G|G|G| |G|G|G|G|G}} | |||
{{pfrow|G|G|G|G| |G|G|G|G|G}} | |||
{{pfrow|G|G|G|G| |G|G|G|G|G}} | |||
{{pfend}} | {{pfend}} | ||
|} | |} | ||
==== Upward ==== | ==== Upward ==== | ||
When unable to tetris because of a funnel, fill it up. | |||
{| | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|G|G|G|G|G|G|G|G| | }} | |||
{{pfrow|G|G|G|G|G|G|G|G| | }} | |||
{{pfrow|G|G|G|G|G|G|G|G| | }} | |||
{{pfrow|G|G|G|G|G|G|G|G| | }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|G|G|G|G|G|G|G|G| | }} | |||
{{pfrow|G|G|G|G|G|G|G|G|L| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|L| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|L|L}} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|G|G|G|G|G|G|G|G| | }} | |||
{{pfrow|G|G|G|G|G|G|G|G|J|J}} | |||
{{pfrow|G|G|G|G|G|G|G|G|J| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|J| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|G|G|G|G|G|G|G|G| | }} | |||
{{pfrow|G|G|G|G|G|G|G|G|T| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|T|T}} | |||
{{pfrow|G|G|G|G|G|G|G|G|T| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfend}} | |||
|} | |||
== Field Flattening/Fixing == | == Field Flattening/Fixing == |
Revision as of 22:20, 23 February 2007
Non-overstacking Construction
Overstacking can be very dangerous against an agressive opponent. If a player is not able to get down to the garbage efficiently, he'll be overwhelmed by garbage.
In this situation, a player overstacks and takes longer to get down to the garbage.
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Drop T above |
Drop J |
Drop L for |
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With the same sequence of pieces, a player can opt to switch the position of the T and the J, resulting in a clean opening for the garbage.
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Towering
When facing an ever changing system of garbage, often, a player has to make the field uneven in height to avoid overstacking.
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Be wary when towering because it's not always productive. If a player is not careful, he may end up severely decreasing his options in tetromino placement.
Field Manipulation
Garbage
To clear garbage efficiently, sometimes, a player has needs to clear lines with different methods.
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Mis-drop
Skimming
Downward
When a player is starved of I tetrominoes and garbage is coming at a fast rate, he has to learn to depend on other tetrominoes to keep himself from topping out.
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If a player is close to topping out, create a funnel for safety.
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Upward
When unable to tetris because of a funnel, fill it up.
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Field Flattening/Fixing
Pyramid
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Situations like this should be remedied as quickly as possible in a match to avoid future complications.
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Overhang
When plagued by an unfortunate sequence of next pieces, an overhang is another form of a scapegoat.
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Alternative Line Clear
Back-to-Back Chaining
Tetris
T-Spin Single
T-spin singles are the easiest to spot and to exploit in multiplayer. Not utilizing them will only put you at a disadvantage against an opponent who does. In Tetris Worlds, T-spin singles with the T tetromino's flat side against the wall don't send garbage, but in Tetris DS, they do.
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Place T |
Soft drop and |
T-spin single |
Drop I for |
If a situation is not readily available, create one if you don't already have a BtB chain going.
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This one works even on Tetris Worlds because the T's back is against other blocks, not the wall:
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