Multiplayer techniques: Difference between revisions
*>DIGITAL No edit summary |
*>Tepples →Non-overstacking Construction: descriptions of frames; this is not pentix |
||
Line 4: | Line 4: | ||
In this situation, a player overstacks and takes longer to get down to the garbage. | In this situation, a player overstacks and takes longer to get down to the garbage. | ||
{| | {| | ||
|- valign="top" | |||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
Line 26: | Line 27: | ||
{{pfrow|G|G|G|G|G|G|G|G| |G}} | {{pfrow|G|G|G|G|G|G|G|G| |G}} | ||
{{pfend}} | {{pfend}} | ||
Drop T above<br>clogged rectum | |||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | |J| | | | | | }} | {{pfrow| | | |J| | | | | | }} | ||
Line 37: | Line 39: | ||
{{pfrow|G|G|G|G|G|G|G|G| |G}} | {{pfrow|G|G|G|G|G|G|G|G| |G}} | ||
{{pfend}} | {{pfend}} | ||
Drop J | |||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | |J| | | | | | }} | {{pfrow| | | |J| | | | | | }} | ||
Line 48: | Line 51: | ||
{{pfrow|G|G|G|G|G|G|G|G| |G}} | {{pfrow|G|G|G|G|G|G|G|G| |G}} | ||
{{pfend}} | {{pfend}} | ||
Drop L for<br>triple | |||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
Line 59: | Line 63: | ||
{{pfrow|G|G|G|G|G|G|G|G| |G}} | {{pfrow|G|G|G|G|G|G|G|G| |G}} | ||
{{pfend}} | {{pfend}} | ||
[[Line clear#Naive|Naive gravity]] | |||
|} | |} | ||
Line 147: | Line 152: | ||
{{pfend}} | {{pfend}} | ||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | | | | | {{pfrow| | | | | | | | | | }} | ||
{{pfrow|L| | | | |Z| | | | }} | {{pfrow|L| | | | |Z| | | | }} | ||
{{pfrow|L| | | |Z|Z| | | | }} | {{pfrow|L| | | |Z|Z| | | | }} | ||
Line 159: | Line 164: | ||
{{pfend}} | {{pfend}} | ||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | |T| | | {{pfrow| | | |T| | | | | | }} | ||
{{pfrow|L| | |T|T|Z| | | | }} | {{pfrow|L| | |T|T|Z| | | | }} | ||
{{pfrow|L| | |T|Z|Z| | | | }} | {{pfrow|L| | |T|Z|Z| | | | }} | ||
Line 171: | Line 176: | ||
{{pfend}} | {{pfend}} | ||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | |T| | | {{pfrow| | | |T| | | | | | }} | ||
{{pfrow|L| | |T|T|Z| | | | }} | {{pfrow|L| | |T|T|Z| | | | }} | ||
{{pfrow|L| | |T|Z|Z| | | | }} | {{pfrow|L| | |T|Z|Z| | | | }} | ||
Line 187: | Line 192: | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | |T| | | {{pfrow| | | |T| | | | | | }} | ||
{{pfrow|L| | |T|T|Z| | | | }} | {{pfrow|L| | |T|T|Z| | | | }} | ||
{{pfrow|L| | |T|Z|Z| | | | }} | {{pfrow|L| | |T|Z|Z| | | | }} |
Revision as of 21:54, 23 February 2007
Non-overstacking Construction
Overstacking can be very dangerous against an agressive opponent. If a player is not able to get down to the garbage efficiently, he'll be overwhelmed by garbage.
In this situation, a player overstacks and takes longer to get down to the garbage.
|
Drop T above |
Drop J |
Drop L for |
|
With the same sequence of pieces, a player can opt to switch the position of the T and the J, resulting in a clean opening for the garbage.
|
|
|
|
|
Towering
When facing an ever changing system of garbage, often, a player has to make the field uneven in height to avoid overstacking.
|
|
|
|
|
|
Be wary when towering because it's not always productive. If a player is not careful, he may end up severely decreasing his options in tetromino placement.
Field Manipulation
Garbage
Mis-drop
Skimming
Downward
When a player is starved of I tetrominoes and garbage is coming at a fast rate, he has to learn to depend on other tetrominoes to keep him from topping out.
|
|
|
|
|
|
Upward
Field Flattening/Fixing
Pyramid
|
Situations like this should be remedied as quickly as possible in a match to avoid future complications.
|
|
|
|
Overhang
When plagued by an unfortunate sequence of next pieces, an overhang is another form of a scapegoat.
|
|
|
|
|
|
|
|
Alternative Line Clear
Back-to-Back Chaining
Tetris
T-Spin Single
T-Spin Singles are the easiest to spot and to exploit in multiplayer. Not utilizing them will only put you at a disadvantage against an opponent who does.
|
|
|
|
|
|
|
|
If a situation is not readily available, create one if you don't already have a BtB chain going.
|
|
|
|
|
|