Multiplayer techniques: Difference between revisions
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{{pfend}} | {{pfend}} | ||
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Be wary when towering because it's not always productive. If a player is not careful, he may end up severely decreasing his options in | Be wary when towering because it's not always productive. If a player is not careful, he may end up severely decreasing his options in tetromino placement. | ||
== Field Manipulation == | == Field Manipulation == | ||
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==== Downward ==== | ==== Downward ==== | ||
When a player is starved of I tetrominoes and garbage is coming at a fast rate, he has to learn to depend on other tetrominoes to keep him from topping out. | |||
{| | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|G|G|G|G|G|G|G|G| | }} | |||
{{pfrow|G|G|G|G|G|G|G|G| | }} | |||
{{pfrow|G|G|G|G|G|G|G|G| | }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|G|G|G|G|G|G|G|G| | }} | |||
{{pfrow|G|G|G|G|G|G|G|G| | }} | |||
{{pfrow|G|G|G|G|G|G|G|G|L|L}} | |||
{{pfrow|G|G|G|G|G|G|G|G|G|L}} | |||
{{pfrow|G|G|G|G|G|G|G|G|G|L}} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|G|G|G|G|G|G|G|G| | }} | |||
{{pfrow|G|G|G|G|G|G|G|G|O|O}} | |||
{{pfrow|G|G|G|G|G|G|G|G|O|O}} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|G|G|G|G|G|G|G|G| | }} | |||
{{pfrow|G|G|G|G|G|G|G|G|S| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|S|S}} | |||
{{pfrow|G|G|G|G|G|G|G|G|G|S}} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfend}} | |||
|} | |||
{| | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|G|G|G|G|G|G|G| | | }} | |||
{{pfrow|G|G|G|G|G|G|G| | | }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|G|G|G|G|G|G|G| | | }} | |||
{{pfrow|G|G|G|G|G|G|G|J|J|J}} | |||
{{pfrow|G|G|G|G|G|G|G|G|G|J}} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfend}} | |||
|} | |||
==== Upward ==== | ==== Upward ==== | ||
Line 251: | Line 318: | ||
=== Overhang === | === Overhang === | ||
When plagued by an | When plagued by an unfortunate sequence of next pieces, an overhang is another form of a scapegoat. | ||
{| | {| | ||
|{{pfstart}} | |{{pfstart}} | ||
Line 431: | Line 498: | ||
{{pfrow|G|G|G|G|G|G|G| |G|G}} | {{pfrow|G|G|G|G|G|G|G| |G|G}} | ||
{{pfrow|G|G|G|G|G|G|G| |G|G}} | {{pfrow|G|G|G|G|G|G|G| |G|G}} | ||
{{pfend}} | |||
|} | |||
{| | |||
|{{pfstart}} | |||
{{pfrow|G|G|G|G|G|G|G| | | }} | |||
{{pfrow|G|G|G|G|G|G|G| | | }} | |||
{{pfrow|G|G|G|G|G|G|G| | | }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow|G|G|G|G|G|G|G| | | }} | |||
{{pfrow|G|G|G|G|G|G|G| | | }} | |||
{{pfrow|G|G|G|G|G|G|G| |L|L}} | |||
{{pfrow|G|G|G|G|G|G|G|G|G|L}} | |||
{{pfrow|G|G|G|G|G|G|G|G|G|L}} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|G|G|G|G|G|G|G| | | }} | |||
{{pfrow|G|G|G|G|G|G|G| | | }} | |||
{{pfrow|G|G|G|G|G|G|G| |L|L}} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfend}} | {{pfend}} | ||
|} | |} | ||
=== T-Spin Double === | === T-Spin Double === | ||
== Timing == | |||
=== Offensive === | |||
=== Defensive === |
Revision as of 21:23, 23 February 2007
Non-overstacking Construction
Overstacking can be very dangerous against an agressive opponent. If a player is not able to get down to the garbage efficiently, he'll be overwhelmed by garbage.
In this situation, a player overstacks and takes longer to get down to the garbage.
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With the same sequence of pieces, a player can opt to switch the position of the T and the J, resulting in a clean opening for the garbage.
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Towering
When facing an ever changing system of garbage, often, a player has to make the field uneven in height to avoid overstacking.
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Be wary when towering because it's not always productive. If a player is not careful, he may end up severely decreasing his options in tetromino placement.
Field Manipulation
Garbage
Mis-drop
Skimming
Downward
When a player is starved of I tetrominoes and garbage is coming at a fast rate, he has to learn to depend on other tetrominoes to keep him from topping out.
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Upward
Field Flattening/Fixing
Pyramid
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Situations like this should be remedied as quickly as possible in a match to avoid future complications.
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Overhang
When plagued by an unfortunate sequence of next pieces, an overhang is another form of a scapegoat.
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Alternative Line Clear
Back-to-Back Chaining
Tetris
T-Spin Single
T-Spin Singles are the easiest to spot and to exploit in multiplayer. Not utilizing them will only put you at a disadvantage against an opponent who does.
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If a situation is not readily available, create one if you don't already have a BtB chain going.
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