Multiplayer techniques: Difference between revisions
*>DIGITAL No edit summary |
*>DIGITAL No edit summary |
||
Line 199: | Line 199: | ||
=== Garbage === | === Garbage === | ||
=== Mis-drop === | === Mis-drop === |
Revision as of 20:37, 23 February 2007
Non-overstacking Construction
Overstacking can be very dangerous against an agressive opponent. If a player is not able to get down to the garbage efficiently, he'll be overwhelmed by garbage.
In this situation, a player overstacks and takes longer to get down to the garbage.
|
|
|
|
|
With the same sequence of pieces, a player can opt to switch the position of the T and the J, resulting in a clean opening for the garbage.
|
|
|
|
|
Towering
When facing an ever changing system of garbage, often, a player has to make the field uneven in height to avoid overstacking.
|
|
|
|
|
|} Be wary when towering because it's not always productive. If a player is not careful, he may end up decreasing his options in piece placement.
Field Manipulation
Garbage
Mis-drop
Skimming
Downward
Upward
Field Flattening/Fixing
Pyramid
|
Situations like this should be remedied as quickly as possible in a match.
|
|
|
Overhang
When plagued by an unfortuante sequence of next pieces, an overhang is another form of a scapegoat.
|
|
|
|
|
|
|
|