Multiplayer techniques: Difference between revisions
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== Non-overstacking Construction == | == Non-overstacking Construction == | ||
Overstacking can be very dangerous against an agressive opponent. If | Overstacking can be very dangerous against an agressive opponent. If a player is not able to get down to the garbage efficiently, he'll be overwhelmed by garbage. | ||
In this situation, a player overstacks and takes longer to get down to the garbage. | In this situation, a player overstacks and takes longer to get down to the garbage. | ||
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{{pfend}} | {{pfend}} | ||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | |T| | | | | }} | ||
{{pfrow| | | | | | | | | {{pfrow| | | |T|T|T| | | | }} | ||
{{pfrow| | |G|G|G|G|G| | {{pfrow| | |G|G|G|G|G| | | }} | ||
{{pfrow|G| |G|G|G|G|G|G|G|G}} | {{pfrow|G| |G|G|G|G|G|G|G|G}} | ||
{{pfrow|G| |G|G|G|G|G|G|G|G}} | {{pfrow|G| |G|G|G|G|G|G|G|G}} | ||
Line 121: | Line 121: | ||
=== Towering === | === Towering === | ||
When facing an ever changing system of garbage, often, a player has to make the field uneven in height to avoid overstacking. | |||
{| | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | |G| |G|G| | | }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G| |G|G|G|G|G|G|G}} | |||
{{pfrow|G|G| |G|G|G|G|G|G|G}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | |Z| | | | }} | |||
{{pfrow| | | | |Z|Z| | | | }} | |||
{{pfrow| | | |G|Z|G|G| | | }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G| |G|G|G|G|G|G|G}} | |||
{{pfrow|G|G| |G|G|G|G|G|G|G}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | |Z| | | | }} | |||
{{pfrow|L| | | | |Z| | | | }} | |||
{{pfrow|L| | | |Z|Z| | | | }} | |||
{{pfrow|L|L| |G|Z|G|G| | | }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G| |G|G|G|G|G|G|G}} | |||
{{pfrow|G|G| |G|G|G|G|G|G|G}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | |T| |Z| | | | }} | |||
{{pfrow|L| | |T|T|Z| | | | }} | |||
{{pfrow|L| | |T|Z|Z| | | | }} | |||
{{pfrow|L|L| |G|Z|G|G| | | }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G| |G|G|G|G|G|G|G}} | |||
{{pfrow|G|G| |G|G|G|G|G|G|G}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | |T| |Z| | | | }} | |||
{{pfrow|L| | |T|T|Z| | | | }} | |||
{{pfrow|L| | |T|Z|Z| | | | }} | |||
{{pfrow|L|L| |G|Z|G|G| | | }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G|I}} | |||
{{pfrow|G|G|G|G|G|G|G|G|G|I}} | |||
{{pfrow|G|G|G|G|G|G|G|G|G|I}} | |||
{{pfrow|G|G|G|G|G|G|G|G|G|I}} | |||
{{pfrow|G|G| |G|G|G|G|G|G|G}} | |||
{{pfrow|G|G| |G|G|G|G|G|G|G}} | |||
{{pfend}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | |T| |Z| | | | }} | |||
{{pfrow|L| | |T|T|Z| | | | }} | |||
{{pfrow|L| | |T|Z|Z| | | | }} | |||
{{pfrow|L|L| |G|Z|G|G| | | }} | |||
{{pfrow|G|G| |G|G|G|G|G|G|G}} | |||
{{pfrow|G|G| |G|G|G|G|G|G|G}} | |||
{{pfend}} | |||
|} | |||
Be wary when towering because it's not always productive. If a player is not careful, he may end up decreasing his options in piece placement. | |||
== Field Manipulation == | == Field Manipulation == |
Revision as of 20:37, 23 February 2007
Non-overstacking Construction
Overstacking can be very dangerous against an agressive opponent. If a player is not able to get down to the garbage efficiently, he'll be overwhelmed by garbage.
In this situation, a player overstacks and takes longer to get down to the garbage.
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With the same sequence of pieces, a player can opt to switch the position of the T and the J, resulting in a clean opening for the garbage.
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Towering
When facing an ever changing system of garbage, often, a player has to make the field uneven in height to avoid overstacking.
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|} Be wary when towering because it's not always productive. If a player is not careful, he may end up decreasing his options in piece placement.
Field Manipulation
Garbage
Garbage is
Mis-drop
Skimming
Downward
Upward
Field Flattening/Fixing
Pyramid
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Situations like this should be remedied as quickly as possible in a match.
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Overhang
When plagued by an unfortuante sequence of next pieces, an overhang is another form of a scapegoat.
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