Minna no Soft Series: Tetris Advance: Difference between revisions

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Challenge mode and Advance mode
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*[[Drop#Gravity|Gravity]] maxes out at what appears to be 1G, even once the expert player approaches 400 lines and becomes bored with the lack of the raw speed.
*[[Drop#Gravity|Gravity]] maxes out at what appears to be 1G, even once the expert player approaches 400 lines and becomes bored with the lack of the raw speed.
*[[Line clear]] has no additional delay.
*[[Line clear]] has no additional delay.
*Endless and 2 minute modes are present.
*Endless, 2 minute, Challenge modes are present.
*Options are present: disable ghost piece, disable hold, disable wall kick, disable [[infinity]], set preview size (1 or 6)
*Options are present: disable ghost piece, disable hold, disable wall kick, disable [[infinity]], set preview size (1 or 6)
*Playfield graphics strongly resemble those of the subsequent ''[[Tetris DS]]''.
*Playfield graphics strongly resemble those of the subsequent ''[[Tetris DS]]''.
*Music at level 5 resembles that of a Starman in ''Super Mario Bros.'' and ''Tetris DS''.
*Music at level 5 resembles that of a Starman in ''Super Mario Bros.'' and ''Tetris DS''.
== Challenge mode ==
In challenge mode, you have to accomplish those missions:
#3 tetrises
#Bravo field clear, with infinite T pieces (see [http://www.tetrisconcept.com/forum/viewtopic.php?t=641 this] for solution)
#Play 30 seconds in level 99
#Erase 100 lines
#Get 100,000 points
#Bravo field clear, within 10 pieces (Solution is unknown. You can use this VBA cheat code to skip this mission : 03001156:02)
#Reach level 9
#Erase 10 lines without any rotations
#3 tetrises (level 99)
#Bravo field clear, with random pieces
== Advance mode ==
This mode will unlock after you complete all missions in challenge mode.
The gravity is fixed at 20G. Though it is easier than TGM series, it becomes more difficult if you disable infinity.


[[Category:Games List]]
[[Category:Games List]]

Revision as of 09:02, 21 October 2007

Minna no Soft Series: Tetris Advance
Developer(s)Success
Publisher(s)Success
Platform(s)Game Boy Advance
ReleaseDecember 28, 2003
Gameplay info
Next pieces1 or 6 (option)
Playfield size10w x 21h (20h visible)
Hold pieceYes, including IHS
Hard dropYes

Tetris Advance is an authentic Tetris game published only in Japan.

Details

  • ARE is roughly half a second.
  • Hold piece allows switching during ARE, similar to IHS of TGM3.
  • All tetrominoes enter 1 block to the right of where they would ordinarily enter in SRS.
  • Rotation of J, L, and T matches SRS, but S and Z are different (imagine TGM rotation with separate left and right states). Rotation of I tetromino is buggy, with several wall kicks missing.
  • DAS is slow.
  • Gravity maxes out at what appears to be 1G, even once the expert player approaches 400 lines and becomes bored with the lack of the raw speed.
  • Line clear has no additional delay.
  • Endless, 2 minute, Challenge modes are present.
  • Options are present: disable ghost piece, disable hold, disable wall kick, disable infinity, set preview size (1 or 6)
  • Playfield graphics strongly resemble those of the subsequent Tetris DS.
  • Music at level 5 resembles that of a Starman in Super Mario Bros. and Tetris DS.

Challenge mode

In challenge mode, you have to accomplish those missions:

  1. 3 tetrises
  2. Bravo field clear, with infinite T pieces (see this for solution)
  3. Play 30 seconds in level 99
  4. Erase 100 lines
  5. Get 100,000 points
  6. Bravo field clear, within 10 pieces (Solution is unknown. You can use this VBA cheat code to skip this mission : 03001156:02)
  7. Reach level 9
  8. Erase 10 lines without any rotations
  9. 3 tetrises (level 99)
  10. Bravo field clear, with random pieces

Advance mode

This mode will unlock after you complete all missions in challenge mode. The gravity is fixed at 20G. Though it is easier than TGM series, it becomes more difficult if you disable infinity.