Minna no Soft Series: Tetris Advance: Difference between revisions
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*>Tepples Yes, Tetris Advance has a form of IHS |
*>Tepples m →Details: what about SRS can be disabled |
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Line 16: | Line 16: | ||
*[[Hold piece]] allows switching during ARE, similar to IHS of [[TGM3]]. | *[[Hold piece]] allows switching during ARE, similar to IHS of [[TGM3]]. | ||
*All tetrominoes enter 1 block to the right of where they would ordinarily enter in [[SRS]]. | *All tetrominoes enter 1 block to the right of where they would ordinarily enter in [[SRS]]. | ||
*Rotation of J, L, and T matches SRS, but S and Z are different (imagine [[TGM rotation]] with separate left and right states). Rotation of I tetromino is buggy. | *Rotation of J, L, and T matches SRS, but S and Z are different (imagine [[TGM rotation]] with separate left and right states). Rotation of I tetromino is buggy, with several [[wall kick]]s missing. | ||
*[[DAS]] is slow. | *[[DAS]] is slow. | ||
*[[Drop#Gravity|Gravity]] maxes out at what appears to be 1G, even once the expert player approaches 400 lines and becomes bored with the lack of the raw speed. | *[[Drop#Gravity|Gravity]] maxes out at what appears to be 1G, even once the expert player approaches 400 lines and becomes bored with the lack of the raw speed. | ||
*[[Line clear]] has no additional delay. | *[[Line clear]] has no additional delay. | ||
*Endless and 2 minute modes are present. | *Endless and 2 minute modes are present. | ||
*Options are present: disable ghost piece, disable hold, disable | *Options are present: disable ghost piece, disable hold, disable wall kick, disable [[infinity]], set preview size (1 or 6) | ||
*Playfield graphics strongly resemble those of the subsequent ''[[Tetris DS]]''. | *Playfield graphics strongly resemble those of the subsequent ''[[Tetris DS]]''. | ||
*Music at level 5 resembles that of a Starman in ''Super Mario Bros.'' and ''Tetris DS''. | *Music at level 5 resembles that of a Starman in ''Super Mario Bros.'' and ''Tetris DS''. |
Revision as of 00:40, 12 December 2006
Minna no Soft Series: Tetris Advance | |
---|---|
Developer(s) | Success |
Publisher(s) | Success |
Platform(s) | Game Boy Advance |
Release | December 28, 2003 |
Gameplay info | |
Next pieces | 1 or 6 (option) |
Playfield size | 10w x 21h (20h visible) |
Hold piece | Yes, including IHS |
Hard drop | Yes |
Tetris Advance is an authentic Tetris game published only in Japan.
Details
- ARE is roughly half a second.
- Hold piece allows switching during ARE, similar to IHS of TGM3.
- All tetrominoes enter 1 block to the right of where they would ordinarily enter in SRS.
- Rotation of J, L, and T matches SRS, but S and Z are different (imagine TGM rotation with separate left and right states). Rotation of I tetromino is buggy, with several wall kicks missing.
- DAS is slow.
- Gravity maxes out at what appears to be 1G, even once the expert player approaches 400 lines and becomes bored with the lack of the raw speed.
- Line clear has no additional delay.
- Endless and 2 minute modes are present.
- Options are present: disable ghost piece, disable hold, disable wall kick, disable infinity, set preview size (1 or 6)
- Playfield graphics strongly resemble those of the subsequent Tetris DS.
- Music at level 5 resembles that of a Starman in Super Mario Bros. and Tetris DS.