Minna no Soft Series: Tetris Advance: Difference between revisions
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*>Tepples Yes, Tetris Advance has a form of IHS |
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Line 3: | Line 3: | ||
|publisher = Success | |publisher = Success | ||
|released = December 28, 2003 | |released = December 28, 2003 | ||
|platform = | |platform = Game Boy Advance | ||
|preview = | |preview = 1 or 6 (option) | ||
|playfield = 10w x 21h (20h visible) | |playfield = 10w x 21h (20h visible) | ||
|hold = Yes, | |hold = Yes, including IHS | ||
|hard = Yes | |hard = Yes | ||
|SRS = Nearly SRS<br>(I | |SRS = Nearly SRS<br>(I, S, and Z differ) | ||
}} | }} | ||
'''''Tetris Advance''''' is an authentic ''Tetris'' [[Games|game]] published only in Japan. | |||
== Details == | |||
*[[ARE]] is roughly half a second. | |||
*[[Hold piece]] allows switching during ARE, similar to IHS of [[TGM3]]. | |||
*All tetrominoes enter 1 block to the right of where they would ordinarily enter in [[SRS]]. | |||
*Rotation of J, L, and T matches SRS, but S and Z are different (imagine [[TGM rotation]] with separate left and right states). Rotation of I tetromino is buggy. | |||
*[[DAS]] is slow. | |||
*[[Drop#Gravity|Gravity]] maxes out at what appears to be 1G, even once the expert player approaches 400 lines and becomes bored with the lack of the raw speed. | |||
*[[Line clear]] has no additional delay. | |||
*Endless and 2 minute modes are present. | |||
*Options are present: disable ghost piece, disable hold, disable SRS, disable [[infinity]], set preview size (1 or 6) | |||
*Playfield graphics strongly resemble those of the subsequent ''[[Tetris DS]]''. | |||
*Music at level 5 resembles that of a Starman in ''Super Mario Bros.'' and ''Tetris DS''. |
Revision as of 00:37, 12 December 2006
Minna no Soft Series: Tetris Advance | |
---|---|
Developer(s) | Success |
Publisher(s) | Success |
Platform(s) | Game Boy Advance |
Release | December 28, 2003 |
Gameplay info | |
Next pieces | 1 or 6 (option) |
Playfield size | 10w x 21h (20h visible) |
Hold piece | Yes, including IHS |
Hard drop | Yes |
Tetris Advance is an authentic Tetris game published only in Japan.
Details
- ARE is roughly half a second.
- Hold piece allows switching during ARE, similar to IHS of TGM3.
- All tetrominoes enter 1 block to the right of where they would ordinarily enter in SRS.
- Rotation of J, L, and T matches SRS, but S and Z are different (imagine TGM rotation with separate left and right states). Rotation of I tetromino is buggy.
- DAS is slow.
- Gravity maxes out at what appears to be 1G, even once the expert player approaches 400 lines and becomes bored with the lack of the raw speed.
- Line clear has no additional delay.
- Endless and 2 minute modes are present.
- Options are present: disable ghost piece, disable hold, disable SRS, disable infinity, set preview size (1 or 6)
- Playfield graphics strongly resemble those of the subsequent Tetris DS.
- Music at level 5 resembles that of a Starman in Super Mario Bros. and Tetris DS.