Lock delay: Difference between revisions
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'''Lock delay''' refers to how many frames a [[tetromino]] waits while on the ground before [[drop|lock]]ing. Classic [[games]] lock tetrominoes immediately when it touches the ground, while some newer games give the tetromino some time before locking. [[Tetris The Absolute The Grand Master 2 PLUS|TGM2]]'s T.A. Death mode infamously sets its lock delays as low as fifteen frames. | '''Lock delay''' refers to how many frames a [[tetromino]] waits while on the ground before [[drop|lock]]ing. Classic [[games]] lock tetrominoes immediately when it touches the ground, while some newer games give the tetromino some time before locking. [[Tetris The Absolute The Grand Master 2 PLUS|TGM2]]'s T.A. Death mode infamously sets its lock delays as low as fifteen frames. | ||
== See also == | |||
*[[Drop]] |
Revision as of 21:36, 26 November 2006
Lock delay refers to how many frames a tetromino waits while on the ground before locking. Classic games lock tetrominoes immediately when it touches the ground, while some newer games give the tetromino some time before locking. TGM2's T.A. Death mode infamously sets its lock delays as low as fifteen frames.