Tetris (2020 mobile game): Difference between revisions
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==== Puzzle ==== | ==== Puzzle ==== | ||
A story-style mode, where the player must complete objectives on each level | A story-style mode, where the player must complete objectives on each level, using a limited amount of pieces.<br> | ||
currently, there are 2 goals in this mode: | |||
* Clear a number of lines | |||
* Score a number of points | |||
==== Solo Marathon ==== | ==== Solo Marathon ==== |
Revision as of 19:09, 7 July 2023
Tetris | |
---|---|
App icon | |
Developer(s) | N3TWORK |
Publisher(s) | N3TWORK (2020-2021) PlayStudios (2022-present) |
Director(s) | Mari Burns |
Producer(s) | Ethan Levy - Executive Producer Emeritus Lawrence Clark - Executive Producer John Lin - Co-Executive Producer Noriko Wada - Tetris General Producer |
Platform(s) | iOS, Android |
Release |
|
Latest release | 5.7.2 / June 27, 2023 |
Gameplay info | |
Next pieces | 3 |
Playfield size | 10 × 20 |
Hold piece | Yes |
Hard drop | Yes |
Rotation system | SRS |
Tetris is an official game for mobile devices developed and published by N3TWORK (later by PlayStudios since 2022).[1] It was released shortly after EA's Tetris and Tetris Blitz were delisted from app stores on January 22, 2020.[2]
The look and feel of the game is very similar to N3TWORK's previous game Tetris Royale, which was merged into this version shortly after launch.
Gameplay
Tetris features standard Tetris Guideline rules. The player uses either swipe or on-screen button controls to manipulate and place tetrominoes.
Six visual themes are available by default: Back to Basics, Monstris, Shooting Stars, Neon Future, Toytris, and 8-Bits, which resembles the Game Boy version. Additional themes were available during monthly themed Seasons; these themes can be purchased with Season Coins earned through Lucky Boxes and Season Pass rewards (as of version 4.3.0).
As of version 4.0.0, players can join Teams to complete shared goals and earn extra rewards during 5-day Team Tournaments.
Modes
As of version 5.4.1, Tetris has the following game modes:
Current modes
Puzzle
A story-style mode, where the player must complete objectives on each level, using a limited amount of pieces.
currently, there are 2 goals in this mode:
- Clear a number of lines
- Score a number of points
Solo Marathon
Endless fixed-goal Marathon mode with a level cap of 15. The player can review their scores on the weekly leaderboards. As of version 3.2.0, the player can choose the starting level between 1, 5, 10, or 15.
Quick Play
Score as many points as possible within a 3-minute time limit and marathon's speed table.
Royale
A battle-based multiplayer mode. Up to 100 players can compete in a single lobby, similarly to Tetris 99, until the last player standing wins. The level increases every 30 seconds.
Garbage targeting starts with Random; however, the player can also select one of their attackers to send garbage lines back to, or tapping the Target section cycles through the active players to which the player mainly sends garbage lines.
Just like in Tetris 99, there is a limit the player can have in their pending queue. The max limit starts at 4, and every 15 seconds increases by 2 until reaching the max of 14.
Previously, Royale matches used a score attack format, where players compete for the highest possible score. The top 5 players are shown at the top of the screen. Once there is only one player left, Royale Mode begins as the matrix is cleared. The game ends once all players have blocked out.
the attack table and combo table look like this:
action | Single | Double | Triple | Tetris | Mini TSS | Mini TSD | TSS | TSD | TST | B2B | PC |
attack | 1 | 2 | 3 | 5 | 1 | 2 | 3 | 5 | 7 | +1 | +11 |
combo | 0 | 1-2 | 3-4 | 5-6 | 7-9 | 10-13 | 14-18 | 19+ |
attack | +0 | +1 | +2 | +3 | +4 | +5 | +6 | +7[3] |
The latest update replaces the score attack format with a skill battle format, similar to Puyo Puyo Tetris 2. Boosters are also available for gaining an advantage in matches. Unlike the previous format, the game ends once there is only one player left. The game contains the following boosters:
- Laser — instantly clear 8 lines at the bottom of the playfield.
- Power — sends 3 additional garbage lines to your opponent and increases the garbage attack amount for a brief period.
- Shield — instantly clear the pending queue and won't receive any garbage for a brief period.
Discontinued modes
Theme Challenge
A special variant of Quick Play where a player could play for high scores and unlock special items via Goals. Two versions of Theme Challenge would be randomly chosen: one having a different random piece generator; the other in which the game level increases every two lines clears (up to a cap of Level 29).
Tetris Together
Using the Royale mechanics, the player could create a custom room to invite friends to play using the app. Real-time voice chat was also available for each custom room.
Four Gravity options were available: Zen (constant Level 1 speed throughout), Normal (standard Royale level increase), Hard (starting on Level 10), and Champion (starting on Level 15).
This mode was removed from the game as of version 4.5.9.
Primetime
A nightly tournament, hosted by Millen Baird, which took place at 9:00 pm local time which was available in select countries and during specific periods. It was discontinued as of version 2.12.3.
During each Primetime tournament, players had 5 minutes to join the in-game lobby to participate. Unlike Royale mode, Primetime wasn't restricted to just 100 players, and potentially thousands could compete simultaneously.
The Primetime tournament was composed of timed rounds. Each round had a score goal, but only survival was required to pass. If a player reached the score goal, they entered a Frenzy Time mode— signified by a glowing rainbow frame around the playfield— which gave the player a 2x score multiplier until the end of the round. If the player did not reach the score goal, garbage was added to their playfield; the amount was based on the player's score at the end of the round. Topping out was the only way to be eliminated. The last round added unclearable garbage if the player did not reach the score goal. Finishing the final round allowed the player to appear on the leaderboard at the end with all other winners, who were ranked by their final score.
Each night had different round configurations, with varying lengths, score goals, and speed levels, which could change scoring potential.
Development
On November 29, 2021 the rights to develop and publish Tetris mobile were handed over from N3TWORK to PLAYSTUDIOS.[4]
References
- ↑ "New Tetris App by N3TWORK Now Available for Mobile Devices". Tetris.com. January 23, 2020. Archived from the original on February 2, 2020. Retrieved February 2, 2020.
- ↑ Eric Abent "New Tetris mobile app released today as old EA games exit". SlashGear. January 22, 2020. Archived from the original on January 22, 2020. Retrieved January 22, 2020.
- ↑ higher combo may have higher attack, but it's known that at least 7
- ↑ "PLAYSTUDIOS Secures Exclusive Rights to Tetris Franchise for Mobile Devices". Tetris.com. November 29, 2021. Archived from the original on March 11, 2022. Retrieved March 11, 2022.