Tetris (2020 mobile game): Difference between revisions

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==== Puzzle ====
==== Puzzle ====
A story-style mode, where the player must complete objectives on each level (such as clearing a set number of lives), using a limited amount of pieces.
A story-style mode, where the player must complete objectives on each level (such as clearing a set number of lines), using a limited amount of pieces.


==== Solo Marathon ====
==== Solo Marathon ====

Revision as of 02:46, 20 February 2023

Tetris
App icon
Developer(s)N3TWORK
Publisher(s)N3TWORK (2020-2021)
PlayStudios (2022-present)
Director(s)Mari Burns
Producer(s)Ethan Levy - Executive Producer Emeritus
Lawrence Clark - Executive Producer
John Lin - Co-Executive Producer
Noriko Wada - Tetris General Producer
Platform(s)iOS, Android
Release
  • WW: January 22, 2020
Latest release5.4.1 / February 6, 2023
Gameplay info
Next pieces3
Playfield size10 × 20
Hold pieceYes
Hard dropYes
Rotation systemSRS

Tetris is an official game for mobile devices developed and published by N3TWORK (later by PlayStudios since 2022).[1] It was released shortly after EA's Tetris and Tetris Blitz were delisted from app stores on January 22, 2020.[2]

The look and feel of the game is very similar to N3TWORK's other game Tetris Royale, and include similar customization options.

Gameplay

Tetris features standard Tetris Guideline rules. The player uses either swipe or on-screen button controls to manipulate and place tetrominoes.

Six visual themes are available by default: Back to Basics, Monstris, Shooting Stars, Neon Future, Toytris, and 8-Bits. Additional themes were available during monthly themed Seasons; these themes can be purchased with Season Coins earned through Lucky Boxes and Season Pass rewards (as of version 4.3.0).

As of version 4.0.0, players can join Teams to complete shared goals and earn extra rewards during 5-day Team Tournaments.

Modes

As of version 5.4.1, Tetris has the following game modes:

Current modes

Puzzle

A story-style mode, where the player must complete objectives on each level (such as clearing a set number of lines), using a limited amount of pieces.

Solo Marathon

Endless fixed-goal Marathon mode with a level cap of 15. The player can review their scores on the weekly leaderboards. As of version 3.2.0, the player can choose the starting level between 1, 5, 10, or 15.

Quick Play

Ultra mode with a fixed-goal level system. Score as many points as possible within a 3-minute time limit.

Royale

A battle-based multiplayer mode. Up to 100 players can compete in a single lobby, similarly to Tetris 99, until the last player standing wins. The level increases every 30 seconds.

Garbage targeting starts with Random; however, the player can also select one of their attackers to send garbage lines back to, or tapping the Target section cycles through the active players to which the player mainly sends garbage lines.

Just like in T99, there is a limit for the player can have in their pending queue. the max limit starts from 4, and every 15 seconds would rise 2 more until reaching the max of 14.

Previously, Royale matches use a score attack format, where players compete for the highest possible score. The top 5 players are shown at the top of the screen. Once there is only one player left, Royale Mode begins as the matrix is cleared. The game ends once all players have blocked out.
the attack table and combo table look like this:

attack table
action Single Double Triple Tetris Mini TSS Mini TSD TSS TSD TST B2B PC
attack 1 2 3 5 1 2 3 5 7 +1 +11
combo table
combo 0 1-2 3-4 5-6 7-9 10-13 14-18 19+
attack +0 +1 +2 +3 +4 +5 +6 +7[3]

The latest update replaces the score attack format with a skill battle format, similar to Puyo Puyo Tetris 2. Boosters are also available for gaining an advantage in matches. Unlike the previous format, the game ends once there is only one player left. The game contains the following boosters:

  • Laser — instantly clear 8 lines at the bottom of the playfield.
  • Power — sends 3 additional garbage lines to your opponent and increases the garbage attack amount for a brief period.
  • Shield — instantly clear the pending queue and won't receive any garbage for a brief period.

Discontinued modes

Theme Challenge

A special variant of Quick Play where a player could play for high scores and unlock special items via Goals. Two versions of Theme Challenge would be randomly chosen: one having a different random piece generator; the other in which the game level increases every two lines clears (up to a cap of Level 29).

Tetris Together

Using the Royale mechanics, the player could create a custom room to invite friends to play using the app. Real-time voice chat was also available for each custom room.

Four Gravity options were available: Zen (constant Level 1 speed throughout), Normal (standard Royale level increase), Hard (starting on Level 10), and Champion (starting on Level 15).

This mode was removed from the game as of version 4.5.9.

Primetime

A nightly tournament, hosted by Millen Baird, which took place at 9:00 pm local time which was available in select countries and during specific periods. It was discontinued as of version 2.12.3.

During each Primetime tournament, players had 5 minutes to join the in-game lobby to participate. Unlike Royale mode, Primetime wasn't restricted to just 100 players, and potentially thousands could compete simultaneously.

The Primetime tournament was composed of timed rounds. Each round had a score goal, but only survival was required to pass. If a player reached the score goal, they entered a Frenzy Time mode— signified by a glowing rainbow frame around the playfield— which gave the player a 2x score multiplier until the end of the round. If the player did not reach the score goal, garbage was added to their playfield; the amount was based on the player's score at the end of the round. Topping out was the only way to be eliminated. The last round added unclearable garbage if the player did not reach the score goal. Finishing the final round allowed the player to appear on the leaderboard at the end with all other winners, who were ranked by their final score.

Each night had different round configurations, with varying lengths, score goals, and speed levels, which could change scoring potential.

Development

On November 29, 2021 the rights to develop and publish Tetris mobile were handed over from N3TWORK to PLAYSTUDIOS.[4]

References

  1. "New Tetris App by N3TWORK Now Available for Mobile Devices". Tetris.com. January 23, 2020. Archived from the original on February 2, 2020. Retrieved February 2, 2020.
  2. Eric Abent "New Tetris mobile app released today as old EA games exit". SlashGear. January 22, 2020. Archived from the original on January 22, 2020. Retrieved January 22, 2020.
  3. higher combo may have higher attack, but it's known that at least 7
  4. "PLAYSTUDIOS Secures Exclusive Rights to Tetris Franchise for Mobile Devices". Tetris.com. November 29, 2021. Archived from the original on March 11, 2022. Retrieved March 11, 2022.

External links