Tetris (Retro-Bit Go Retro! Portable): Difference between revisions
No edit summary |
Actually, it is pretty guideline compliant, save for eliminating the hard drop. |
||
Line 8: | Line 8: | ||
|hold = No | |hold = No | ||
|hard = Yes (only in early revisions) | |hard = Yes (only in early revisions) | ||
|system = [[ | |system = [[SRS rotation]] | ||
|boxart = Tetris_(Retro-bit)_boxart.jpg | |boxart = Tetris_(Retro-bit)_boxart.jpg | ||
|title-scrn = Tetris_(Retro-bit)_title.jpg | |title-scrn = Tetris_(Retro-bit)_title.jpg | ||
Line 35: | Line 35: | ||
There is a single mode. The player may choose which level to start on, and a handicap level from 0-12 in increments of 3. The player also has the option of disabling the ghost piece. | There is a single mode. The player may choose which level to start on, and a handicap level from 0-12 in increments of 3. The player also has the option of disabling the ghost piece. | ||
The game follows most of the [[Tetris Guideline]], including the colors used for the [[tetromino]]es, instead of being a reissue of a vintage ''Tetris'' version. | |||
Pieces spawn in the 22nd, and 21st rows, and use [[ | Pieces spawn in the 22nd, and 21st rows, and use [[SRS rotation]]. A bug causes the S and Z pieces to sometimes spawn rotated 180°, which causes finesse to be affected. | ||
Early versions of the game feature a [[hard drop]] feature, but it was removed in later versions because of misdrops using the D-pad. | Early versions of the game feature a [[hard drop]] feature, but it was removed in later versions because of misdrops using the D-pad. | ||
=== Levels === | === Levels === | ||
The level increases every ten lines cleared until level 15 is reached. Higher levels have a higher [[gravity]]. If a line clear brings the total line clears for that level over ten, they are discarded, but still count towards points. Level 15 lasts 50 lines, and at that point the game ends, with a screen saying congratulations and showing your final score. Starting on higher levels does not increase the line clears required to increase the first level, unlike [[Tetris (NES, Nintendo)|NES Tetris]]. | The level increases every ten lines cleared until level 15 is reached. Higher levels have a higher [[gravity]]. If a line clear brings the total line clears for that level over ten, they are discarded, but still count towards points. Level 15 lasts 50 lines, and at that point the game ends, with a screen saying congratulations and showing your final score. Starting on higher levels does not increase the line clears required to increase the first level, unlike [[Tetris (NES, Nintendo)|Nintendo's NES Tetris]]. | ||
=== Scoring === | === Scoring === |
Revision as of 13:04, 17 October 2020
Tetris | |
---|---|
Box art for the Retro-Bit Go Retro! Portable, featuring Tetris. | |
Developer(s) | Shiru |
Publisher(s) | Retro-Bit |
Platform(s) | Retro-Bit Go Retro! Portable |
Release |
|
Gameplay info | |
Next pieces | 1 |
Playfield size | 10 × 20 |
Hold piece | No |
Hard drop | Yes (only in early revisions) |
Rotation system | SRS rotation |
Tetris is one of the featured games on the Retro-Bit Go Retro! Portable, a NES-based handheld system, and was developed by Shiru specifically for the device.[1] It was released in September of 2018.[2]
Gameplay
There is a single mode. The player may choose which level to start on, and a handicap level from 0-12 in increments of 3. The player also has the option of disabling the ghost piece.
The game follows most of the Tetris Guideline, including the colors used for the tetrominoes, instead of being a reissue of a vintage Tetris version.
Pieces spawn in the 22nd, and 21st rows, and use SRS rotation. A bug causes the S and Z pieces to sometimes spawn rotated 180°, which causes finesse to be affected.
Early versions of the game feature a hard drop feature, but it was removed in later versions because of misdrops using the D-pad.
Levels
The level increases every ten lines cleared until level 15 is reached. Higher levels have a higher gravity. If a line clear brings the total line clears for that level over ten, they are discarded, but still count towards points. Level 15 lasts 50 lines, and at that point the game ends, with a screen saying congratulations and showing your final score. Starting on higher levels does not increase the line clears required to increase the first level, unlike Nintendo's NES Tetris.
Scoring
Action | Points |
---|---|
Single | 50 × level |
Double | 150 × level |
Triple | 250 × level |
Tetris | 400 × level |
Soft drop | 1 per cell |
Hard drop | 2 per cell |
Development
The game was developed exclusively for the Retro-Bit Go Retro! Portable, a device which is a clone of the NES hardware, thus technically this game could be played on a NES.[3]
References
- ↑ "About me". Shiru's Stuff. n.d.. Archived from the original on 2019-09-13. Retrieved 2020-01-11.
- ↑ "RETRO-BIT® ANNOUNCES HANDHELD CONSOLE FEATURING OFFICIALLY LICENSED GAMES TETRIS®, MEGA MAN®, BURGERTIME®, BAD DUDES™, AND MORE". Tetris. 2018-09-03. Archived from the original on 2018-12-26. Retrieved 2020-01-11.
- ↑ Frank Cifaldi [@frankcifaldi] "...within the past few months, Retro-bit released its "Go Retro!" portable Famiclone, with a brand new, officially licensed game - a new NES version of Tetris! Released in *2018*!". 2018-12-17. Archived from the original on 2020-01-10. Retrieved 2020-01-11.