Tetris (Retro-Bit Go Retro! Portable): Difference between revisions
No edit summary |
|||
Line 23: | Line 23: | ||
Pieces spawn in the 22nd, and 21st rows, and use [[SRS]] base rotations. A bug causes the S and Z pieces to sometimes spawn rotated 180°, which causes finesse to be affected. | Pieces spawn in the 22nd, and 21st rows, and use [[SRS]] base rotations. A bug causes the S and Z pieces to sometimes spawn rotated 180°, which causes finesse to be affected. | ||
=== Levels === | |||
The level increases every ten lines cleared until level 15 is reached. Higher levels have a higher [[gravity]]. If a line clear brings the total line clears for that level over ten, they are discarded, but still count towards points. Level 15 lasts 50 lines, and at that point the game ends, with a screen saying congratulations and showing your final score. Starting on higher levels does not increase the line clears required to increase the first level, unlike [[Tetris (NES, Nintendo)|NES Tetris]]. | The level increases every ten lines cleared until level 15 is reached. Higher levels have a higher [[gravity]]. If a line clear brings the total line clears for that level over ten, they are discarded, but still count towards points. Level 15 lasts 50 lines, and at that point the game ends, with a screen saying congratulations and showing your final score. Starting on higher levels does not increase the line clears required to increase the first level, unlike [[Tetris (NES, Nintendo)|NES Tetris]]. | ||
Revision as of 23:28, 11 January 2020
Tetris | |
---|---|
Box art for the Retro-Bit Go Retro! Portable, featuring Tetris. | |
Developer(s) | Shiru |
Publisher(s) | Retro-Bit |
Platform(s) | Retro-Bit Go Retro! Portable |
Release |
|
Gameplay info | |
Next pieces | 1 |
Playfield size | 10 × 20 |
Hold piece | No |
Hard drop | Yes |
Rotation system | SRS base rotations, no kicks |
Tetris is one of the featured games on the Retro-Bit Go Retro! Portable, a NES-based handheld system, and was developed by Shiru specifically for the device.[1]
Gameplay
There is a single mode. The player may choose which level to start on, and a handicap level from 0-12 in increments of 3. The player also has the option of disabling the ghost piece.
While most of the game doesn't not follow the Tetris Guideline, the colors used for the tetrominoes do.
Pieces spawn in the 22nd, and 21st rows, and use SRS base rotations. A bug causes the S and Z pieces to sometimes spawn rotated 180°, which causes finesse to be affected.
Levels
The level increases every ten lines cleared until level 15 is reached. Higher levels have a higher gravity. If a line clear brings the total line clears for that level over ten, they are discarded, but still count towards points. Level 15 lasts 50 lines, and at that point the game ends, with a screen saying congratulations and showing your final score. Starting on higher levels does not increase the line clears required to increase the first level, unlike NES Tetris.
Scoring
Action | Points |
---|---|
Single | 50 × level |
Double | 150 × level |
Triple | 250 × level |
Tetris | 400 × level |
Soft drop | 1 per cell |
Hard drop | 2 per cell |
Development
The game was developed exclusively for the Retro-Bit Go Retro! Portable, a device which is a clone of the NES hardware, thus technically this game could be played on a NES.[2]