T-Spin Situations 20000 To 25555: Difference between revisions
*>NightmareciBot m Robot: Converting to new playfield syntax... |
No edit summary |
||
Line 349: | Line 349: | ||
== 25000 To 25555 == | == 25000 To 25555 == | ||
[[Category:T-Spin setups]] |
Latest revision as of 08:25, 10 September 2019
This is a work in progress, and for the time being is intended only for T-spin setups. The purpose is to determine which T-spin setup most effectively manipulates a given situation. No more than 1 of every type of piece (I,J,L,O,S,T,Z) can be used in a setup in order to show a plausible setup in games that use the Random Generator. More than one setup can be added to a situation if the pieces come in different orders with the resulting T-spin being equal, or if a lesser T-spin leaves a situation where a 2nd T-spin is likely to happen. The situations are limited to 5 rows but more rows can be added when setting up pieces.
When a column has a hole below a block, the blocks and holes in that column are represented by 1s and 0s in parentheses ordered from bottom to top. A number outside of parentheses represents the solid height of the corresponding column 6-10. Columns 1-5 can be adjusted to fit the needs of a setup, but should be kept simple with the T-spin hole being created on the right side of the well. A complicated example:
4(01000)20(00101)
TSD
Situations are sorted first by the height of column 6, then 7, and so on. When multiple situations are identical in columns 6-10 but different in 1-5 they are labeled "A, B, C..." in no particular order.
20000 To 20555
(01000)0000
TSS
TSS-(TSD likely)
(01000)1222
TSS-(TST likely)
2000(10100)
TSD
20101
TSD
2020(11010)
TSD
21000 To 21555
21100
TSS-(TSD likely)
TST likely
21101
TSD
2110(10100)
TSD
212(01000)2
TSD
Line clear |
TST likely
Line clear |
22000 To 22555
2(01000)000
TSS
22000
TSS
TSD-(TST likely)
22100
TST likely
22101
TSD