Big Screen Tetris: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
{{Infobox |title = Big Screen Tetris | {{Infobox |title = Big Screen Tetris | ||
|developer = | |developer = Radica Games | ||
|publisher = Radica | |publisher = Radica Games | ||
|released = | |released = 2000 | ||
|platform = | |platform = Dedicated device | ||
|playfield = | |playfield = 10 × 20 | ||
|hold = No | |hold = No | ||
|preview = 1 | |preview = 1 | ||
Line 14: | Line 14: | ||
}} | }} | ||
'''Big Screen Tetris''' is a dedicated handheld | '''Big Screen Tetris''' is a dedicated handheld Tetris game by Radica. It features a monochrome, low resolution LCD screen where each block in the playfield is one pixel. | ||
== 2005 Version == | |||
The version of this game with a "copyright 2005" on its package still doesn't have Super Rotation. | The version of this game with a "copyright 2005" on its package still doesn't have Super Rotation. | ||
[[Drop|Gravity]] has no lock delay. It must have been grandfathered as a non-[[Tetris Guideline|Guideline]] game. | [[Drop|Gravity]] has no lock delay. It must have been grandfathered as a non-[[Tetris Guideline|Guideline]] game. | ||
Line 22: | Line 23: | ||
[[Category:Games List]] | [[Category:Games List]] | ||
[[Category:Dedicated device games]] |
Revision as of 05:03, 21 August 2019
Big Screen Tetris | |
---|---|
Developer(s) | Radica Games |
Publisher(s) | Radica Games |
Platform(s) | Dedicated device |
Release | 2000 |
Gameplay info | |
Next pieces | 1 |
Playfield size | 10 × 20 |
Hold piece | No |
Hard drop | No |
Rotation system | BPS rotation with wallkick, not SRS |
Big Screen Tetris is a dedicated handheld Tetris game by Radica. It features a monochrome, low resolution LCD screen where each block in the playfield is one pixel.
2005 Version
The version of this game with a "copyright 2005" on its package still doesn't have Super Rotation. Gravity has no lock delay. It must have been grandfathered as a non-Guideline game.
A "sound" button allows switching among silence, music (a monophonic ringtone arrangement of "Korobeiniki) without sound effects, and sound effects without music. A "pause" button allows switching between the game and a scrolling "PAUSED" screen.