Super Tetris 3: Difference between revisions
No edit summary |
No edit summary |
||
Line 87: | Line 87: | ||
[[Category:Games List]] | [[Category:Games List]] | ||
[[Category:Super Famicom games]] |
Revision as of 15:52, 6 January 2019
Super Tetris 3 | |
---|---|
Developer(s) | Bullet Proof Software |
Publisher(s) | Bullet Proof Software |
Platform(s) | Super Famicom |
Release | December 16, 1994 |
Gameplay info | |
Next pieces | 1 (Tetris / Sparkliss), 3 (Magicaliss) |
Playfield size | 10x22 (1-player), 7x19 (Familiss) |
Hard drop | No |
Rotation system | BPS rotation (SRS predecessor) |
This game uses SRS, but without wallkicks, as well as non standard piece colors. Randomizer is apparently memoryless, or close to it.
The game does have lock delay, and uses step reset, and has smooth fall and rotate animation, just like The New Tetris (with all of its problems with overhangs).
This game is also notable for its remix of the tune from the original BPS Tetris, Technotris.
Tetris Classic
Standard Tetris. Two modes are available, Endless or Standard.
Endless mode increases level every 10 lines. The levels after 29 are notated as S0 to S9.
Standard is based on the BPS version. There are 6 rounds of 10 stages, and there are 25 lines to clear to advance to the next stage, with the screen cleared after each stage. Each stage has increasing gravity, while each round has increasing garbage height. Standard also gives you three lives, allowing two top outs without ending the game.
Scoring is the same as in the original BPS version. Standard additionally only adds to the score at the end of each stage or after a top out, as in the BPS version.
Magicaliss
In Magicaliss, each piece has a colour, either red, green or blue. The colour of a piece can be changed by rotating 4 times in the same direction. In addition, there are also flashing "almighty" blocks, which count as all colours, and smaller, silver blocks, which are never removed in a line clear. Clearing a line will clear all non-silver blocks in the line and blocks above will fall based on sticky gravity.
A single colour line clear is referred to as a "Magicaliss". It removes all blocks of the same colour as the line clear. It is possible to achieve a Magicaliss with any colour, including silver.
If the Magicaliss was not silver, all silver blocks on the field will be converted to the colour of the Magicaliss. If the Magicaliss consists purely of almighty blocks, then in addition to converting silver blocks, all blocks on the field will cascade as if they are unattached.
After a Magicaliss the piece falling speed will temporarily increase until the start of the next level.
Endless and Standard are available, and levels work in the same way as Tetris.
In single-player the player can also activate Beginner mode, in which colours can be changed using the X and Y buttons. However, scores will not be saved.
Sparkliss
This plays very similarly to Bombliss, except that the "bombs" explode Bomberman style, only erasing in their column and row. This, naturally, makes the playfield harder to clear than in the original Bombliss. Any square surrounded with explosions will also vanish. This has contest mode, and a puzzle mode, where you have a fixed sequence of limited pieces to clear the starting pattern.
2-Player
Each mode can be played in 2-player mode. Selectable options are as follows:
- Tetris and Magicaliss:
- Level
- Height (0, 3, 6, 8, 10, 12)
- Sparkliss:
- Level
- Stage
Tetris
Tetris uses individual piece queues. The pieces in each queue are the same.
Garbage is equal to the number of lines cleared. The garbage is single aligned gap with the gap changing every 10 lines.
Magicaliss
Magicaliss uses a common piece queue.
Garbage is equal to the number of lines cleared and is purely grey blocks. A Magicaliss will send random blocks from the top of the opponent's playfield.
Sparkliss
Sparkliss uses a common piece queue.
Players can win by clearing the playfield of blocks. Garbage details are under investigation.
Hidden game modes
By holding X, L and R when pressing Start on the options screen, the player can access an alternate versus mode.
- Tetris: The game will cycle Tetris -> Magicaliss -> Sparkliss after each round.
- Magicaliss: Garbage duplicates the bottom row instead of being single hole grey blocks. Any Magicaliss will induce a cascade.
- Sparkliss: Clearing the playfield no longer counts as a win.
Familiss
Mode for 2 to 4 players. If you try to only start one player, it will tell you to go get your family, and refuse to start. A multitap is required for 3 or more players.
There is a target display at the bottom of each player's playfield. When lines are cleared the corresponding number of lines will be added or subtracted to the indicated player based on the target display. Garbage duplicates the bottom row.