Pokémon Tetris: Difference between revisions

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*[https://www.youtube.com/watch?v=Kw8XdKb_1NE ''Video demonstrating shock mechanic'']
*[https://www.youtube.com/watch?v=Kw8XdKb_1NE ''Video demonstrating shock mechanic'']
*[http://www.youtube.com/watch?v=jhUdkhigXPU ''Pokemon Tetris - Complete Pokedex!''] (video)
*[http://www.youtube.com/watch?v=jhUdkhigXPU ''Pokemon Tetris - Complete Pokedex!''] (video)
*[http://www.youtube.com/watch?v=zCVDTSRAPWY ''Pokémon Tetris 20 Lines''] (video demonstrates [[20 Lines]] and [[Hyper]])
*[http://www.youtube.com/watch?v=zCVDTSRAPWY ''Pokémon Tetris 20 Lines''] (video demonstrates [[#20 Lines|20 Lines]] and [[#Hyper|Hyper]])
*[http://www.youtube.com/watch?v=VylaM1qXbfY ''Pokémon Tetris Pyramid''] (video demonstrates [[Pyramid]] and [[Master]])
*[http://www.youtube.com/watch?v=VylaM1qXbfY ''Pokémon Tetris Pyramid''] (video demonstrates [[#Pyramid|Pyramid]] and [[#Master|Master]])


{{Nintendo games}}
{{Nintendo games}}

Revision as of 08:30, 17 December 2018

Pokémon Tetris
Developer(s)Nintendo
Publisher(s)Nintendo
Platform(s)Pokémon Mini
Release15 Mar 2002 (EU)
21 Mar 2002 (JP)
Gameplay info
Next pieces1
Playfield size10w x 18h (16h visible)
Hold pieceNo
Hard dropYes
Rotation systemrotation + reflection

Pokémon Tetris (ポケモンショックテトリス Pokémon Shock Tetris) is a game released as part of Pokémon mini. It has only been released in Japan and Europe. It was classified by the ESRB as E for Everyone under the title Pokémon Mini Shock Tetris, but was never released in the United States. In addition to rotation, pieces can be reflected (L to J, S to Z, etc.) by shaking or hitting the Pokémon Mini's built-in motion sensor.

Gameplay

The game consists of several variations of the main game of Tetris with varying levels of difficulty. This game also allows the player to "flip" most bricks by shaking the Pokémon mini. In all one player and VS. games, a silhouette of a Pokémon will be shown on the right hand side of the screen; if the player can make a match of 4 or more lines, the Pokémon will be captured and added to the in-game Pokédex. The player has a limited time to capture the Pokémon before it is replaced by another one chosen at random.

Modes

Difficulty

There are five difficulty settings in the game:

Rookie

Only tetrominoes appear.

Normal

Pentominoes gradually start to appear along with tetrominoes as your level goes up.

Super

Pentominoes will begin to appear more quickly (than #Normal) as the level increases.

Hyper

Pentominoes appear from the beginning along with tetrominoes. Hyper is unlocked by capturing 100 Pokémon.

Master

Only pentominoes appear. Master is unlocked by capturing 200 Pokémon.

1-player mode

Standard

Endless mode. The player keeps playing until the screen fills up with bricks. Can be played on all five difficulty settings.

20 Lines

This is a time attack mode timing how long it takes for the player to match 20 lines of bricks. Can only be played on Normal, Hyper, or Master difficulty. On Normal only Tetrominoes appear.

Pyramid

The player is timed to see how quickly they can clear one of every time of line combination, including one line (single), two lines (double), three lines (triple) and four lines (tetris). Can only be played on Normal, Hyper, or Master difficulty. On Normal only Tetrominoes appear. On Hyper and Master, you must also clear five lines.

VS. mode

This mode requires both players to have a copy of the game each. Multiplayer games are the same as single player with the change that when a player makes a line match, the other player receives more lines on their screen. Can only be played on Normal, Hyper, or Master difficulty.

Pokédex

249 Pokémon from Generation I and Generation IIcan be captured in this game. In this mode, the player can see which Pokémon they have caught. The Pokédex also shows both the Pokémon's number and the quantity captured. Up to three kinds of picture of each Pokémon can be viewed. Rarer Pokémon appear at higher difficulties and some only appear in certain game modes.

Scoring

Level Points for
1 line
Points for
2 lines
Points for
3 lines
Points for
4 lines
Points for
5 lines
1 10 20 40 120 500
2 20 40 80 240 1000
3 30 60 120 360 1500
...
10 100 200 400 1200 5000
n 10 * n 20 * n 40 * n 120 * n 500 * n

For each piece, the game also awards the number of points equal to the number of grid spaces that the player hard drops or continuously soft drops the piece. Unlike the points for lines, this does not increase per level.

External links