Tetris 64: Difference between revisions
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|developer = Amtex | |developer = Amtex | ||
|publisher = Seta | |publisher = Seta | ||
|released = 11 | |released = 1998-11-13 | ||
|platform = Nintendo 64 | |platform = Nintendo 64 | ||
}} | }} | ||
'''Tetris 64''' is a game that was released in Japan for the Nintendo 64. It included a "bio-sensor" that measured the player's heart rate, for use in the Bio Tetris mode, and was the only game for the Nintendo 64 to use the sensor. | |||
== Tetris == | |||
3 modes: | |||
*''A-Type'' is a standard marathon mode. By default the player can start from levels 0 to 20, with subsequent starting levels available after reaching them in a game. Level increases at 10*(n+1) lines, so that the same number of lines need to be cleared regardless of the starting level. | |||
*''B-Type'' is divided into 30 levels (0-29) and 6 heights (0-5, corresponding to 0, 3, 6, 8, 10, 12 lines of garbage). Clearing 25 lines will pass the stage, causing the player to advance a height. Clearing height 5 will advance the level. An ending occurs on clearing level 29 height 5. | |||
*''C-Type'' is similar to A-Type, but [[garbage]] will rise from the bottom at certain intervals. | |||
== Giga Tetris == | |||
Giga Tetris sometimes gives the player giant pieces. When a line is made involving a giant piece, instead of clearing it will split into vertical dominoes. The dominoes will disappear if involved in a line clear. The mode also has cascade gravity. | |||
== Bio Tetris == | |||
Based on the player's heart rate, the game would give out harder or easier pieces. | |||
== Options == | |||
The game includes a surprising number of options, particularly regarding rotation. Moreover, enabling some of these options allows the player to perform unique spin moves, including an O-Spin (though these are not recognised by the game). | |||
== External Links == | |||
*[http://harddrop.com/forums/index.php?showtopic=7864 Hard Drop thread showcasing unique spins] | |||
[[Category:Games List]] | [[Category:Games List]] |
Revision as of 07:15, 1 October 2018
Tetris 64 | |
---|---|
Developer(s) | Amtex |
Publisher(s) | Seta |
Platform(s) | Nintendo 64 |
Release | 1998-11-13 |
Tetris 64 is a game that was released in Japan for the Nintendo 64. It included a "bio-sensor" that measured the player's heart rate, for use in the Bio Tetris mode, and was the only game for the Nintendo 64 to use the sensor.
Tetris
3 modes:
- A-Type is a standard marathon mode. By default the player can start from levels 0 to 20, with subsequent starting levels available after reaching them in a game. Level increases at 10*(n+1) lines, so that the same number of lines need to be cleared regardless of the starting level.
- B-Type is divided into 30 levels (0-29) and 6 heights (0-5, corresponding to 0, 3, 6, 8, 10, 12 lines of garbage). Clearing 25 lines will pass the stage, causing the player to advance a height. Clearing height 5 will advance the level. An ending occurs on clearing level 29 height 5.
- C-Type is similar to A-Type, but garbage will rise from the bottom at certain intervals.
Giga Tetris
Giga Tetris sometimes gives the player giant pieces. When a line is made involving a giant piece, instead of clearing it will split into vertical dominoes. The dominoes will disappear if involved in a line clear. The mode also has cascade gravity.
Bio Tetris
Based on the player's heart rate, the game would give out harder or easier pieces.
Options
The game includes a surprising number of options, particularly regarding rotation. Moreover, enabling some of these options allows the player to perform unique spin moves, including an O-Spin (though these are not recognised by the game).