Imperial Cross: Difference between revisions
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*>Tepples adding a lead |
*>Tepples prepare for more detailed explanation of the most basic setup |
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Because of the 180 degree rotation after the spin triple twist, it works even in games from [[Guideline compliant game differences|mid-2006 and later]], which [[Twist#Rewards for twists|do not recognize]] a [[Wall kick|kick]] twist as a T-Spin. | Because of the 180 degree rotation after the spin triple twist, it works even in games from [[Guideline compliant game differences|mid-2006 and later]], which [[Twist#Rewards for twists|do not recognize]] a [[Wall kick|kick]] twist as a T-Spin. | ||
The basic setup is as follows: | |||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | |G|G| | | | | | }} | {{pfrow| | |G|G| | | | | | }} | ||
{{pfrow| | | |G|G|G|G|G|G|G}} | {{pfrow| | | |G|G|G|G|G|G|G}} | ||
Line 14: | Line 16: | ||
{{pfend}} | {{pfend}} | ||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | |G|G| | | | | | }} | {{pfrow| | |G|G| | | | | | }} | ||
{{pfrow| | | |G|G|G|G|G|G|G}} | {{pfrow| | | |G|G|G|G|G|G|G}} | ||
Line 20: | Line 23: | ||
{{pfrow|G|G|T|G|G|G|G|G|G|G}} | {{pfrow|G|G|T|G|G|G|G|G|G|G}} | ||
{{pfend}} | {{pfend}} | ||
|- valign="top" | |||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
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{{pfend}} | {{pfend}} | ||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} |
Revision as of 20:52, 18 August 2007
Imperial Cross (sometimes Imperial Crossing) is a family of T-Spin setups in games using SRS. It uses SRS's spin triple twist plus an additional 180 degree rotation to make a hurdle double, followed by a standard T-Spin double.
Because of the 180 degree rotation after the spin triple twist, it works even in games from mid-2006 and later, which do not recognize a kick twist as a T-Spin.
The basic setup is as follows:
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Situational Setups
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Cross Opening
In games that only reward no-kick T-Spin Single and Double like Tetris Evolution, Imperial Cross becomes a useful opening.
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Alternatives
The second T-Spin Double can be replaced with a T-Spin Triple.
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