I-Spins in SRS: Difference between revisions

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[[Category:Game Mechanics]]
[[Category:Movement]]

Revision as of 01:54, 23 March 2007

Different rotation systems that approximate SRS apply different wall kicks and floor kicks when the player twists the I tetromino.

Official SRS

Tetris Worlds, Tetris DS and Tetris The Grand Master Ace are based on the Tetris Guideline, including SRS. They have the following behavior:

iiii
gss
gssjjj
gj
i
i
i
i
gss
gssjjj
gj

Rotated left

i
giss
gissjjj
gij

Soft dropped

gss
gssjjj
giiiij

Rotated right

But the wall kicks are not symmetric, as Tetris Worlds, Tetris Deluxe, Tetris DS and Tetris The Grand Master Ace prefer to kick up rather than down when rotating left:

iiii
zzt
lllzztt
lt
i
i
i
i
zzt
lllzztt
lt

Rotated right

i
zzit
lllzzitt
lit

Soft dropped

iiii
zzt
lllzztt
lt

Rotated left

However, an extra block impedes the choice of the upward kick position:

iiii
g
zzg
lllzzg
lg
i
i
i
i
g
zzg
lllzzg
lg

Rotated right

ig
zzig
lllzzig
lig

Soft dropped

g
zzg
lllzzg
liiiig

Rotated left

Tetris Advance

Minna no Soft Series: Tetris Advance, while implementing SRS, included several bugs including the lack of some wall kicks.

iiii
gss
gssjjj
gj
i
i
i
i
gss
gssjjj
gj

Rotated left

i
giss
gissjjj
gij

Soft dropped

i
giss
gissjjj
gij

Can't rotate right

Lockjaw

In Lockjaw, both left and right prefer to kick down rather than up when rotating:

iiii
zzt
lllzztt
lt
i
i
i
i
zzt
lllzztt
lt

Rotated right

i
zzit
lllzzitt
lit

Soft dropped

zzt
lllzztt
liiiit

Rotated left