I-Spins in SRS: Difference between revisions
rv |
In Lockjaw, both left and right prefer to kick down |
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Line 210: | Line 210: | ||
{{pfend}} | {{pfend}} | ||
Can't rotate right | Can't rotate right | ||
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==Lockjaw== | |||
In [[Lockjaw]], both left and right prefer to kick down rather than up when rotating: | |||
{| | |||
|valign="top"|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | |i|i|i|i| | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | |z|z| | |t| | | }} | |||
{{pfrow|l|l|l|z|z| |t|t| | }} | |||
{{pfrow|l| | | | | |t| | | }} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | |i| | | | }} | |||
{{pfrow| | | | | |i| | | | }} | |||
{{pfrow| | | | | |i| | | | }} | |||
{{pfrow| | | | | |i| | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | |z|z| | |t| | | }} | |||
{{pfrow|l|l|l|z|z| |t|t| | }} | |||
{{pfrow|l| | | | | |t| | | }} | |||
{{pfend}} | |||
Rotated right | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | |i| | | | }} | |||
{{pfrow| | |z|z| |i|t| | | }} | |||
{{pfrow|l|l|l|z|z|i|t|t| | }} | |||
{{pfrow|l| | | | |i|t| | | }} | |||
{{pfend}} | |||
Soft dropped | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | |z|z| | |t| | | }} | |||
{{pfrow|l|l|l|z|z| |t|t| | }} | |||
{{pfrow|l| |i|i|i|i|t| | | }} | |||
{{pfend}} | |||
Rotated left | |||
|} | |} |
Revision as of 11:47, 8 March 2007
Official SRS
Tetris Worlds, Tetris DS and Tetris The Grand Master Ace are based on the Tetris Guideline, including SRS. They have the following behavior:
|
Rotated left |
Soft dropped |
Rotated right |
But the wall kicks are not symmetric, as Tetris Worlds, Tetris Deluxe, Tetris DS and Tetris The Grand Master Ace prefer to kick up rather than down when rotating left:
|
Rotated right |
Soft dropped |
Rotated left |
However, an extra block impedes the choice of the upward kick position:
|
Rotated right |
Soft dropped |
Rotated left |
Tetris Advance
Minna no Soft Series: Tetris Advance, while implementing SRS, included several bugs including the lack of some wall kicks.
|
Rotated left |
Soft dropped |
Can't rotate right |
Lockjaw
In Lockjaw, both left and right prefer to kick down rather than up when rotating:
|
Rotated right |
Soft dropped |
Rotated left |