I-Spins in SRS: Difference between revisions
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[[Tetris Worlds | == Official SRS == | ||
[[Tetris Worlds]], [[Tetris DS]] and [[Tetris The Grand Master Ace]] are based on the [[Tetris Guideline]], including [[SRS]]. They have the following behavior: | |||
{| | {| | ||
|valign="top"|{{pfstart}} | |valign="top"|{{pfstart}} | ||
Line 53: | Line 54: | ||
|} | |} | ||
But the wall kicks are not symmetric, as | But the wall kicks are not symmetric, as Tetris Worlds, Tetris Deluxe, Tetris DS and Tetris The Grand Master Ace prefer to kick up rather than down when rotating left: | ||
{| | {| | ||
|valign="top"|{{pfstart}} | |valign="top"|{{pfstart}} | ||
Line 153: | Line 154: | ||
{{pfend}} | {{pfend}} | ||
Rotated left | Rotated left | ||
|} | |||
== Tetris Advance == | |||
[[Minna no Soft Series: Tetris Advance]], while implementing [[SRS]], included several bugs including the lack of some wall kicks. | |||
{| | |||
|valign="top"|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | |i|i|i|i| | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | |g| | |s|s| | }} | |||
{{pfrow| | | |g| |s|s|j|j|j}} | |||
{{pfrow| | | |g| | | | | |j}} | |||
{{pfend}} | |||
| | |||
{{pfstart}} | |||
{{pfrow| | | | |i| | | | | }} | |||
{{pfrow| | | | |i| | | | | }} | |||
{{pfrow| | | | |i| | | | | }} | |||
{{pfrow| | | | |i| | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | |g| | |s|s| | }} | |||
{{pfrow| | | |g| |s|s|j|j|j}} | |||
{{pfrow| | | |g| | | | | |j}} | |||
{{pfend}} | |||
Rotated left | |||
| | |||
{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | |i| | | | | }} | |||
{{pfrow| | | |g|i| |s|s| | }} | |||
{{pfrow| | | |g|i|s|s|j|j|j}} | |||
{{pfrow| | | |g|i| | | | |j}} | |||
{{pfend}} | |||
Soft dropped | |||
| | |||
{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | |i| | | | | }} | |||
{{pfrow| | | |g|i| |s|s| | }} | |||
{{pfrow| | | |g|i|s|s|j|j|j}} | |||
{{pfrow| | | |g|i| | | | |j}} | |||
{{pfend}} | |||
Can't rotate right | |||
|} | |} |
Revision as of 05:27, 18 January 2007
Official SRS
Tetris Worlds, Tetris DS and Tetris The Grand Master Ace are based on the Tetris Guideline, including SRS. They have the following behavior:
|
Rotated left |
Soft dropped |
Rotated right |
But the wall kicks are not symmetric, as Tetris Worlds, Tetris Deluxe, Tetris DS and Tetris The Grand Master Ace prefer to kick up rather than down when rotating left:
|
Rotated right |
Soft dropped |
Rotated left |
However, an extra block impedes the choice of the upward kick position:
|
Rotated right |
Soft dropped |
Rotated left |
Tetris Advance
Minna no Soft Series: Tetris Advance, while implementing SRS, included several bugs including the lack of some wall kicks.
|
Rotated left |
Soft dropped |
Can't rotate right |