I-Spins in SRS: Difference between revisions

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== Official SRS ==
[[Tetris Worlds]], [[Tetris Deluxe]], [[Tetris DS]], and [[Tetris The Grand Master Ace]] are based on the [[Tetris Guideline]], including [[SRS]]. They have the following behavior:
[[Tetris Worlds]], [[Tetris DS]] and [[Tetris The Grand Master Ace]] are based on the [[Tetris Guideline]], including [[SRS]]. They have the following behavior:
{|  
{|  
|valign="top"|{{pfstart}}
|valign="top"|{{pfstart}}
Line 54: Line 53:
|}
|}


But the wall kicks are not symmetric, as TW, TDS and TGMA prefer to kick up rather than down when rotating left:
But the wall kicks are not symmetric, as TW, TDLX, TDS, and TGMA prefer to kick up rather than down when rotating left:
{|
{|
|valign="top"|{{pfstart}}
|valign="top"|{{pfstart}}
Line 154: Line 153:
{{pfend}}
{{pfend}}
Rotated left
Rotated left
|}
== Tetris Advance ==
[[Minna no Soft Series: Tetris Advance]], while implementing [[SRS]], lacked some wall kicks.
{|
|valign="top"|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |i|i|i|i| | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |g| | |s|s| | }}
{{pfrow| | | |g| |s|s|j|j|j}}
{{pfrow| | | |g| | | | | |j}}
{{pfend}}
|
{{pfstart}}
{{pfrow| | | | |i| | | | | }}
{{pfrow| | | | |i| | | | | }}
{{pfrow| | | | |i| | | | | }}
{{pfrow| | | | |i| | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |g| | |s|s| | }}
{{pfrow| | | |g| |s|s|j|j|j}}
{{pfrow| | | |g| | | | | |j}}
{{pfend}}
Rotated left
|
{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | |i| | | | | }}
{{pfrow| | | |g|i| |s|s| | }}
{{pfrow| | | |g|i|s|s|j|j|j}}
{{pfrow| | | |g|i| | | | |j}}
{{pfend}}
Soft dropped
|
{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | |i| | | | | }}
{{pfrow| | | |g|i| |s|s| | }}
{{pfrow| | | |g|i|s|s|j|j|j}}
{{pfrow| | | |g|i| | | | |j}}
{{pfend}}
Can't rotate right
|}
|}

Revision as of 05:57, 12 January 2007

Tetris Worlds, Tetris Deluxe, Tetris DS, and Tetris The Grand Master Ace are based on the Tetris Guideline, including SRS. They have the following behavior:

iiii
gss
gssjjj
gj
i
i
i
i
gss
gssjjj
gj

Rotated left

i
giss
gissjjj
gij

Soft dropped

gss
gssjjj
giiiij

Rotated right

But the wall kicks are not symmetric, as TW, TDLX, TDS, and TGMA prefer to kick up rather than down when rotating left:

iiii
zzt
lllzztt
lt
i
i
i
i
zzt
lllzztt
lt

Rotated right

i
zzit
lllzzitt
lit

Soft dropped

iiii
zzt
lllzztt
lt

Rotated left

However, an extra block impedes the choice of the upward kick position:

iiii
g
zzg
lllzzg
lg
i
i
i
i
g
zzg
lllzzg
lg

Rotated right

ig
zzig
lllzzig
lig

Soft dropped

g
zzg
lllzzg
liiiig

Rotated left