I-Spins in SRS: Difference between revisions
Jump to navigation
Jump to search
TGMA behaves the same with TW and TDS as well |
→Heboris: This twist was not working in Tetris Advance, too. |
||
Line 156: | Line 156: | ||
|} | |} | ||
== Heboris == | == Heboris / Tetris Advance == | ||
[[Heboris]] was based on early reverse-engineering and Its "World" mode lacked some of the wall kick positions from the official SRS wall kick table: | [[Heboris]] was based on early reverse-engineering and Its "World" mode lacked some of the wall kick positions from the official SRS wall kick table, but fixed in newer version. | ||
[[Minna no Soft Series: Tetris Advance]] lacked some of the wall kick, too. | |||
{| | {| | ||
|valign="top"|{{pfstart}} | |valign="top"|{{pfstart}} |
Revision as of 11:08, 2 July 2006
Official SRS
Tetris Worlds, Tetris DS and Tetris The Grand Master Ace are based on the Tetris Guideline, including SRS. They have the following behavior:
|
Rotated left |
Soft dropped |
Rotated right |
But the wall kicks are not symmetric, as TW, TDS and TGMA prefer to kick up rather than down when rotating left:
|
Rotated right |
Soft dropped |
Rotated left |
However, an extra block impedes the choice of the upward kick position:
|
Rotated right |
Soft dropped |
Rotated left |
Heboris / Tetris Advance
Heboris was based on early reverse-engineering and Its "World" mode lacked some of the wall kick positions from the official SRS wall kick table, but fixed in newer version.
Minna no Soft Series: Tetris Advance lacked some of the wall kick, too.
|
Rotated left |
Soft dropped |
Can't rotate right |