User:Poochy/Sakura Mode Guide: Difference between revisions
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Revision as of 19:03, 23 December 2015
Sequence
The piece sequence is fixed and loops after 255 pieces. The full sequence is as follows (break every 15 pieces):
LIJOTSZILJOTISJ ZLOIJSZTIOJZTLS OZTISOLTJSIZTOJ LIZSTOIZLTJOSIL TZSOITJLZSTJJIS OLJITSLZOIZSJOI TSZLJTSZLISTJLZ OTIOZSJILTZSOIT ZJSOLTJSZIOJLZI OJTZIZLOSIZTJOI LZSOJIOSZTJILOS SILZOTJIZTSOLZT SOIJTZSILTZOSIJ ZTOLJISOLJTZSOL TZJSOTILZJTOLZI JSOZTJLOZSTLOZI TSOLZTJIOSLZJTO
Stages
See Sakura Mode Stages.
NIK's WR Route
Notes: The number of skips is noted for each stage. IHS means on the last skip, hold down the button to use IHS on the first piece.
Stage | Skip | Use | Total | Index |
---|---|---|---|---|
1 | 8 | 3 | 12 | 0 |
2 | 3 | 5 | 20 | 12 |
3 | 3 | 8 | 31 | 20 |
4 | 2 | 5 | 38 | 31 |
5 | 3 | 4 | 45 | 38 |
6 | 0 | 6 | 52 | 45 |
7 | 1 | 6 | 59 | 52 |
8 | 10 | 6 | 75 | 59 |
9 | 2 | 5 | 82 | 75 |
10 | 6 | 6 | 94 | 82 |
11 | 0 | 11 | 106 | 94 |
12 | 0 | 6 | 113 | 106 |
13 | 2 | 7 | 122 | 113 |
14 | 1 | 7 | 130 | 122 |
15 | 0 | 8 | 139 | 130 |
16 | 6 | 9 | 154 | 139 |
17 | 5 | 15 | 174 | 154 |
18 | 9 | 9 | 192 | 174 |
19 | 5 | 10 | 207 | 192 |
20 | 10 | 7 | 224 | 207 |
EX1 | 16 | 11 | 251 | 224 |
EX2 | 1 | 10 | 262 | 251 |
EX3 | 2 | 4 | 268 | 7 |
EX4 | 6 | 8 | 282 | 13 |
EX5 | 1 | 13 | 296 | 27 |
EX6 | 4 | 18 | 318 | 41 |
EX7 | 2 | 25 | 345 | 63 |
- Stage: Stage number.
- Skip: Number of pieces to skip at the start of the stage.
- Use: Number of pieces the route uses on the stage.
- Total: Cumulative number of pieces skipped and used through the end of the stage.
- Index: Position in the piece sequence (0-indexed) at the start of the stage, before skips.
Stage 1
Skips: 8
Use the L in the hold box last.
Stage 2
Skips: 3, IHS
→ |
Stage 3
Skips: 3
→ | → |
Stage 4
Skips: 2, IHS
Mirror → Block |
Stage 5
Skips: 3
→ | → |
Stage 6
Skips: 0
Stage 7
Skips: 1
→ |
Stage 8
Skips: 10, IHS
→ | → |
Stage 9
Skips: 2
→ | → |
Stage 10
Skips: 6, IHS
→ |
Stage 11
Skips: 0
→ | → |
Stage 12
Skips: 0
→ | → |
Stage 13
Skips: 2
→ | Mirror → Field |
Note: Mirror Field will trigger for the first time after the dropping the O, but that shouldn't affect anything since the field will be perfectly symmetrical at that point.
Stage 14
Skips: 1
→ | → |
Stage 15
Skips: 0
→ | → |
Stage 16
Skips: 6
→ | → |
Note: Due to Roll Roll, make sure the O is 4th. The Z should be the 8th piece, which should be dropped as quickly as possible to make sure Roll Roll doesn't affect it.
Stage 17
Skips: 5, IHS
→ |
Stage 18
Skips: 9
→ | → |
Stage 19
Skips: 5
→ | → | → |
Stage 20
Skips: 10
→ | → | → |
EX Stage 1
Skips: 16
→ | → | → | |||||||||
→ | → | → | → |
Note: For the last L placement, hold up on the stick and rotate counterclockwise twice for two quick wallkicks:
→ | → |
EX Stage 2
Skips: 1
→ | → | → |
EX Stage 3
Skips: 2
→ |
The I can be rotated into place by dropping it in columns 7 and 8 and then rotating in either direction.
EX Stage 4
Skips: 6, IHS
→ | → | → |
EX Stage 5
Skips: 1
→ | → |
Notes:
The first L needs to be twisted into place:
→ |
The first I needs to be rotated then shifted into place:
→ | → |
The J needs to be twisted into place, symmetrical to the first L.
EX Stage 6
Skips: 4
→ | → | → |
EX Stage 7
Skips: 2, IHS
→ | → | → | |||||||||
→ | → | → | → | ||||||||
→ | → | → |
Backup Strats
Unless otherwise noted, the following backup strats were made by Poochy.EXE in preparation for SGDQ2015.
Stage 3: Misdrop O
If you fail to shift the O piece under the overhang, or accidentally bounce it back:
→ | → | → |
You'll need to waste 2 pieces on the left side before the T and I come. This will put you 2 pieces behind route going into Stage 4, proceed with the first catch-up strat below.
Stage 4: Misdrop S
If that S slips to the right:
→ | Mirror → Block |
Stage 4 Catch-Up: 2 Pieces Behind
Skip 1 (S in hold box, O next), IHS.
Mirror → Block |
→ |
1 skip for stage 5 and you're back on route.
Stage 4 Catch-Up: 5 Pieces Behind
Mirror → Block |
→ |
Skip 3 then proceed to the Stage 5 Catch-Up strat.
Stage 5 Catch-Up
Skip to index 45 (J in hold box, L next). Perform the following maneuver with L, then the mirror of it with J:
→ | → | → | ||||||||
Hold up, rotate CW |
Rotate CCW | Move right then drop |
Then use the S and Z to fill in the top row. Proceed to Stage 6 Catch-Up.
Stage 6: Misdrop L
In case the L slips to the right.
→ |
This finishes the stage still on route, but is about half a second slower due to having two line clear animations.
Stage 6 Catch-Up
Skip to index 52 (I in hold box, Z next) or 53 (Z in hold box, L next).
Proceed to Stage 7 Catch-Up.
Stage 7 Catch-Up
Skip to index 60 (L in hold box, T next).
→ | → |
You'll need to waste a piece before the J comes. Stage 8 becomes a 2-skip, and you're back on route.
Stage 9: Misdrop L
If you fail to shift the L piece after rotating it, or accidentally bounce it back:
→ | → |
Stage 10 becomes a 5-skip.
Stage 17: Catch-Up or Wasted Piece
If you waste a piece or two building up the left or center sections, or just came into the stage a couple pieces behind, the second I you need at the end will come before you can use it, and you'll still have the first I in the hold box. However, you can use the first I early, since there's just enough room to maneuver it in:
→ | → |
Stage 17: Accidentally Hold 1st I
An extension of the above catch-up strat. In case you fail to lock the first I before trying to use IHS and bring out the J from the hold box prematurely:
→ | → | → |
You'll need to waste an I before the last S. Stage 18 becomes an 8-skip.
Stage 17: Misdrop 1st S
In case you accidentally shift the first S to the right before locking it:
→ |
Stage 18 Catch-Up
If something goes wrong on Stage 17, often you'll need an extra I piece at the end to fill in column 10. Unfortunately, you also need that I piece in the hold box at the start of Stage 18. This backup strat allows you to cope without it, substituting in the I piece you'd normally skip in stage 19 at the end:
→ | → | → |
Stage 19 becomes a 1-skip.
Stage 19: Misdrop L
If the L slips to the right:
→ | → | → | ||||||||
→ | → | → |
Stage 20 becomes a 9-skip.
EX5: Accidental Hold
Use this if you accidentally hold the first L or S (e.g. you accidentally press hold for IHS before locking down the S) and are forced to use the T from the hold box prematurely.