User:Poochy/Konoha Mode Analysis: Difference between revisions
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The randomizer appears to be history of length 3. Until some hidden condition is met (5 Bravos?), it will only pick from pieces not in history, so any 4 consecutive pieces dealt are all different until that point. | The randomizer appears to be history of length 3. Until some hidden condition is met (5 Bravos?), it will only pick from pieces not in history, so any 4 consecutive pieces dealt are all different until that point. | ||
初ロケテス動画で、全消し5回完成時まで、NEXT画面が必ず4種とは限らない。 | |||
Case notation: +X-Y means X held, Y missing from next piece preview. | Case notation: +X-Y means X held, Y missing from next piece preview. | ||
「+X-Y」が「Xホールドしている、NEXT画面の4種にYが無い」。 | |||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | {| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | ||
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==Case 1: One of each piece== | ==Case 1: One of each piece (5手5種ツモ)== | ||
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Revision as of 21:11, 27 June 2015
The randomizer appears to be history of length 3. Until some hidden condition is met (5 Bravos?), it will only pick from pieces not in history, so any 4 consecutive pieces dealt are all different until that point.
初ロケテス動画で、全消し5回完成時まで、NEXT画面が必ず4種とは限らない。
Case notation: +X-Y means X held, Y missing from next piece preview.
「+X-Y」が「Xホールドしている、NEXT画面の4種にYが無い」。
Case # | Missing | |||||
I | L | O | T | J | ||
Held | I | 1 | 2 | 3 | 4 | 2 |
L | 5 | 1 | 6 | 7 | 8 | |
O | 3 | 6 | 1 | 9 | 6 | |
T | 10 | 11 | 12 | 1 | 11 | |
Z | 5 | 8 | 6 | 7 | 1 |
Case 1: One of each piece (5手5種ツモ)
→ | ||||
→ | ||||
→ | ||||
→ | ||||
→ | ||||
→ |
Can be mirrored.
//TODO: Permutations that don't work with this build or its mirror image.
Case 2: +I-L, +I-J
Diagram for +I-L, mirror for +I-J. Use held I first (horizontal), then hold L if necessary.
→ |
Case 3: +I-O, +O-I
Use held I or O first. Make a 4x2 with I's or O's. (Note: For +O-I in 20G, build the 4x2 on the right to ensure the second O can reach its destination.) With remaining L, J, T, the following can be done in any order:
+ | + |
Special case: If I comes last in +I-O, hold the first of L or J and use one of the following builds (if J comes first, mirror if L comes first):
T comes first or second:
→ |
T comes third:
→ |
Case 4: +I-T
Use held I first, and hold the second I. Build depending on relative order of L, O, and J, then finish with I for a Tetris Bravo:
OLJ, OJL | LOJ, JOL | JLO, LJO | |||
Case 5: +L-I, +J-I
Strategy for +L-I, mirror for +J-I.
Build depending on relative order of L, O, and J:
OJL, OLJ, LOJ: Use held L first, then hold the second L.
→ |
JOL: Same as above. Hold J and use the held L, then hold the second L and use the held J. Alternate no-hold strategy:
→ |
LJO, JLO: Use held L first, then hold J.
→ |
Case 6: +L-O, +J-O, +O-L, +O-J
(Note: For +O-* in 20G, build the 4x2 on the right to ensure the second O can reach its destination.)
Diagram for +L-O, mirror for +J-O. Hold J.
→ |
Diagram for +O-L, mirror for +O-J. Hold J.
→ |
Case 7: +L-T, +J-T
Diagram for +L-T, mirror for +J-T.
//TODO
Case 8: +L-J, +J-L
Diagram for +L-J, mirror for +J-L.
If I comes first or second, use the held L first and hold the second L:
→ |
Else if O comes first or second and I comes third:
→ |
Another build, requires T to come first and I to come second or third:
→ | → |
//TODO: Permutations. In particular none of these work if I comes last.
Case 9: +O-T
(Note: In 20G, build the 4x2 on the right to ensure the second O can reach its destination.)
→ |
Hold L.
Case 10: +T-I
//TODO
Case 11: +T-L, +T-J
Diagram for +T-L, mirror for +T-J.
If I comes first, hold J for Triple Bravo:
Otherwise, use held T first, hold I:
J before O | O before J | ||
The above will not work in 20G for TIOJ or TIJO, in which case save the held T for last and use the following alternate builds:
TIOJ → |
→ | ||||||
→ TIJO |
→ |
Case 12: +T-O
→ |
(Note: It is possible to make a similar build with the J on the left and the L on the right, but this is less safe in 20G since failing to IRS the first of L or J will get it stuck in a position where it can't be moved to the desired position. With the above build, IRS is not strictly necessary.)
//TODO: Permutations