User:Poochy/Konoha Mode Analysis: Difference between revisions
Line 333: | Line 333: | ||
Diagram for +L-J, mirror for +J-L. | Diagram for +L-J, mirror for +J-L. | ||
If I comes first or second, use the held L first and hold the second L: | |||
{| | {| | ||
|- align="center" valign="center" | |- align="center" valign="center" | ||
|<playfield> | |<playfield> | ||
Line 369: | Line 349: | ||
GGOOL | GGOOL | ||
</playfield> | </playfield> | ||
|- | |||
|} | |||
Else if O comes first or second and I comes third: | |||
{| | |||
|- align="center" valign="center" | |- align="center" valign="center" | ||
|<playfield> | |<playfield> | ||
Line 386: | Line 371: | ||
|} | |} | ||
//TODO: Permutations | Another build, requires T to come first and I to come second or third: | ||
{| | |||
|- align="center" valign="center" | |||
|<playfield> | |||
...LL | |||
ZZZZL | |||
...IL | |||
..III | |||
</playfield> | |||
| → | |||
|<playfield> | |||
..... | |||
..LGG | |||
LLLGG | |||
..GGG | |||
</playfield> | |||
| → | |||
|<playfield> | |||
..... | |||
..... | |||
OOGGG | |||
OOGGG | |||
</playfield> | |||
//TODO: Permutations. The above won't work if the first two pieces are L and T, or if | |||
I*** | |||
*I** | |||
O*I* | |||
*OI* | |||
==Case 9: +O-T== | ==Case 9: +O-T== |
Revision as of 09:58, 18 June 2015
The randomizer appears to be history of length 3. Until some hidden condition is met (5 Bravos?), it will only pick from pieces not in history, so any 4 consecutive pieces dealt are all different until that point.
Case notation: +X-Y means X held, Y missing from next piece preview.
Case # | Missing | |||||
I | L | O | T | J | ||
Held | I | 1 | 2 | 3 | 4 | 2 |
L | 5 | 1 | 6 | 7 | 8 | |
O | 3 | 6 | 1 | 9 | 6 | |
T | 10 | 11 | 12 | 1 | 11 | |
Z | 5 | 8 | 6 | 7 | 1 |
Case 1: One of each piece
→ | ||||
→ | ||||
→ | ||||
→ | ||||
→ | ||||
→ |
Can be mirrored.
//TODO: Permutations that don't work with this build or its mirror image.
Case 2: +I-L, +I-J
Diagram for +I-L, mirror for +I-J. Use held I first (horizontal), then hold L if necessary.
→ |
Case 3: +I-O, +O-I
Use held I or O first. Make a 4x2 with I's or O's. (Note: For +O-I in 20G, build the 4x2 on the right to ensure the second O can reach its destination.) With remaining L, J, T, clear depending on their relative order:
TLJ: (hold J until after second O/I if necessary)
→ |
TJL: Symmetrical to TLJ.
LTJ or JTL: Hold the first piece, reduces to above cases.
LJT:
→ | → |
JLT: Symmetrical to LJT.
Case 4: +I-T
Use held I first, and hold the second I. Build depending on relative order of L, O, and J, then finish with I for a Tetris Bravo:
OLJ, OJL | LOJ, JOL | JLO, LJO | |||
Case 5: +L-I, +J-I
Strategy for +L-I, mirror for +J-I.
Build depending on relative order of L, O, and J:
OJL, OLJ, LOJ: Use held L first, then hold the second L.
→ |
JOL: Same as above. Hold J and use the held L, then hold the second L and use the held J. Alternate no-hold strategy:
→ |
LJO, JLO: Use held L first, then hold J.
→ |
Case 6: +L-O, +J-O, +O-L, +O-J
(Note: For +O-* in 20G, build the 4x2 on the right to ensure the second O can reach its destination.)
Diagram for +L-O, mirror for +J-O. Hold J.
→ |
Diagram for +O-L, mirror for +O-J. Hold J.
→ |
Case 7: +L-T, +J-T
Diagram for +L-T, mirror for +J-T.
//TODO
Case 8: +L-J, +J-L
Diagram for +L-J, mirror for +J-L.
If I comes first or second, use the held L first and hold the second L:
→ |
Else if O comes first or second and I comes third:
→ |
Another build, requires T to come first and I to come second or third:
→ | → |
O*I*
Case 9: +O-T(Note: In 20G, build the 4x2 on the right to ensure the second O can reach its destination.)
Hold L. Case 10: +T-I//TODO Case 11: +T-L, +T-JDiagram for +T-L, mirror for +T-J. If I comes first, hold J for Triple Bravo: Otherwise, use held T first, hold I:
The above will not work in 20G for TIOJ or TIJO, in which case save the held T for last and use the following alternate builds:
Case 12: +T-O
(Note: It is possible to make a similar build with the J on the left and the L on the right, but this is less safe in 20G since failing to IRS the first of L or J will get it stuck in a position where it can't be moved to the desired position. With the above build, IRS is not strictly necessary.) //TODO: Permutations |