User talk:Lardarse/LRS: Difference between revisions

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*>Tepples
S and Z
 
*>Tepples
m →‎S and Z: correct I
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== S and Z ==
== S and Z ==
Why are S and Z handled differently? Treating them like J, L, and T would allow more DAS-then-backtrack moves, similar to those seen in SRS (see [[Movement Finesse]]). Once you get [[Image:ITet.png|I]] done, I'll consider implementing LRS in LJ and sending you some private builds to test variants of LRS against each other. --[[User:Tepples|Tepples]] 21:45, 1 May 2007 (EDT)
Why are S and Z handled differently? Treating them like J, L, and T would allow more DAS-then-backtrack moves, similar to those seen in SRS (see [[Movement Finesse]]). Once you get [[Image:ITet.png|I]][[Image:ITet.png|ITet.png]][[Image:ITet.png|ITet.png]][[Image:ITet.png|ITet.png]] done, I'll consider implementing LRS in LJ and sending you some private builds to test variants of LRS against each other. --[[User:Tepples|Tepples]] 21:45, 1 May 2007 (EDT)

Revision as of 01:50, 2 May 2007

S and Z

Why are S and Z handled differently? Treating them like J, L, and T would allow more DAS-then-backtrack moves, similar to those seen in SRS (see Movement Finesse). Once you get IITet.pngITet.pngITet.png done, I'll consider implementing LRS in LJ and sending you some private builds to test variants of LRS against each other. --Tepples 21:45, 1 May 2007 (EDT)